.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

winSPMBT: Main Battle Tank- Save $6.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 20th, 2001, 01:19 AM

Drake Drake is offline
Sergeant
 
Join Date: Jan 2001
Location: Wheaton, IL
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
Drake is on a distinguished road
Default Re: TG Contest and upgrading designs in queues

Ignore the score from bases, and it looked even worse. I could tell there were some fundamental things that could have a radical effect on your score that most people weren't aware of. I'd toyed with the notion of waiting until March 6th or so before submitting my score, but what the heck, it's just a game, right?

I have to admit though, if they were offering $2,000 instead, you probably wouldn't have heard much out of me other than questions & misinformation.

Anyway, there are still a cpl of weeks left, and while there isn't enough room for improvement to double my score, someone could certainly come in closer to 300M I'm thinking. Guess we'll have to wait and see!

It'd be nice to have a team competition later perhaps, but with the relatively low interest so far for the current contest, I could understand why TG may pass on hosting it. Perhaps we could just run an independant one for fun? *shrug*

Reply With Quote
  #2  
Old February 20th, 2001, 01:22 AM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Re: TG Contest and upgrading designs in queues

quote:
Originally posted by geoschmo:
Plus if I undestand things correctly your way will not work after the patch, while the technique I laid out will still be valid.

(edited 19 February 2001).]



It would still work because you are using the resources from a different design not modifying an existing one. Here is the relevant line in the patch list:

17. Fixed - Added a new restriction that you cannot edit a prototype
design if it has been added to one of your construction
queues.

Reply With Quote
  #3  
Old February 20th, 2001, 01:28 AM

Nyx Nyx is offline
Sergeant
 
Join Date: Dec 2000
Location: Fairfield, Iowa
Posts: 268
Thanks: 0
Thanked 0 Times in 0 Posts
Nyx is on a distinguished road
Default Re: TG Contest and upgrading designs in queues

Raynor, the concensus was don't ban the technique unless someone tries to abuse it. If someone does it once or twice in a game, fine, but if that's the primary method of construction, we've got a problem.

------------------
Compete in the Space Empires IV World Championship at www.twingalaxies.com.
__________________
Compete in the Space Empires IV World Championship at www.twingalaxies.com.
Reply With Quote
  #4  
Old February 20th, 2001, 01:28 AM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Re: TG Contest and upgrading designs in queues

quote:
Originally posted by Drake:
I have to admit though, if they were offering $2,000 instead, you probably wouldn't have heard much out of me other than questions & misinformation.



*grin*

You certainly have been a fount of information. I think I've read everything you posted on these Boards.

I hope you won't be disappointed if I don't submit a score. IMHO, talking about how to achieve the max score has been a heck of a lot more fun than sitting down at the keyboard and pulling my hair out trying to make sure I didn't miss something every turn.


Reply With Quote
  #5  
Old February 20th, 2001, 02:37 AM

Drake Drake is offline
Sergeant
 
Join Date: Jan 2001
Location: Wheaton, IL
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
Drake is on a distinguished road
Default Re: TG Contest and upgrading designs in queues

quote:
Originally posted by raynor:
IMHO, talking about how to achieve the max score has been a heck of a lot more fun than sitting down at the keyboard and pulling my hair out trying to make sure I didn't miss something every turn.


No argument from me on that one!
Reply With Quote
  #6  
Old February 20th, 2001, 03:47 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 5 Times in 2 Posts
geoschmo is on a distinguished road
Default Re: TG Contest and upgrading designs in queues

The TG contest has definatly not been "fun" in the sense of a typical Space Empires game. It has been challenging, frustrating at times, thought provoking, and certainly conversation provoking in these forums.

I think it has allowed us to uncover some previously unknown bugs and in that way made SEIV a better game.

I am looking forward to getting back to playing more conventional games. I would be interested to see if some of the things we have learned in the contest will carry over to those games. I am eagerly anticipating the new patch. I would like the ai to be able to put up more of a fight, and if what I am hearing is correct, it should be able to.

For those of you interested in a team tournament or some other kind of tourney, what are some suggestions for ground rules/ typoe of play?

Geo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #7  
Old February 20th, 2001, 06:58 PM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Re: TG Contest and upgrading designs in queues

I think Malfador has done us a great service in adding the option to restrict a player to colonizing only their default planet type and atmosphere. IMHO, this should make it possible to play a humans only multiplayer game in a small galaxy which isn't quite so tedious.

If we restrict the game to humans only, I guess the next question to ask is: What technologies do you think unbalance the game even when used by human players who are able to effectively use and understand them?

What do you think about boarding parties? Is this technology too powerful? Or, do you think it is easy enough to defend against?

What racial weapons are too powerful? I've heard some folks thing organic armor shouldn't be allowed. What about the crystal shard weapon? In a human only game, I think I would disallow Temporal Tech for sure now that I see how fast you can build stuff with the T PSY III.

Do you think ALL racial tech should be disallowed?

[This message has been edited by raynor (edited 20 February 2001).]
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:58 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.