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June 26th, 2003, 07:38 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
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Re: Any good races...
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June 26th, 2003, 09:43 PM
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Second Lieutenant
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Join Date: Feb 2003
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Re: Any good races...
I think it also may be because we don't get crystalurgy. Organics, psychics and religious races are easy to envision, but a giant flying space chrystal is a giant flying space chrystal. I do have an Idea though, and I hope to implement it soon.....
[ June 26, 2003, 20:44: Message edited by: Hugh Manatee ]
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June 27th, 2003, 12:47 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: Any good races...
Currently, I don't consider the Cristallurgy so weak (although is very expensive to research).
More considering that I have "discovered" doing the Tessellate, that a Base Ship with many Cristalline Armors is very powerful and cheap to build.
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June 27th, 2003, 05:13 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Any good races...
MB your partly right, and then again i see Crystallurgy as this little late-game advantage that can bring you victory. Cheap armour, both one-of-the-best long-range weapons in the game and the one-of-kind armor-skipping weapon. Plus the facilities. Realize Crystallurgy has too many unique abilities in it  it does not however replace the other technologies as organic or others do, it simply enriches your tactical arsenal. And with DNM's crystalline torpedoes.... :big evil grin:
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June 27th, 2003, 05:14 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Any good races...
and its in no ay a technology for cutthroat games, but then again crystalline armor is quite the interesting piece of technology...
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