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June 26th, 2003, 04:48 PM
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First Lieutenant
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Join Date: Jun 2002
Location: France
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Re: The perfect PBW game?
Funny you wrote that Geo, I opened a few days ago a game for me and 2 friends with no trades/alliances etc..etc... But we left the units and ship limits to high level. Anyway the settings seem very similar.
In our game the AI are just hindrance, while with a *5 bonus, they can be deadly, especially with patch 1.84. So I disagree with this setting, the main goal should be survive other human players, not survive the AI.
Last with this setting, the game is a direct onslaught. Few roleplay, much fighting.
It's a style.
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Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
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June 26th, 2003, 04:57 PM
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Lieutenant Colonel
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Join Date: Dec 2000
Location: DC Burbs USA
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Re: The perfect PBW game?
Perhaps we need to reinstate the old practice of challenging the opposition. 2 or 4 or even 6 players can do <24-hour turns. If all of the players agree at the start, the game could run quite fast for the early turns. We used to set these games up at the old Borg Forum; perhaps someone could set up some sort of a challenge site {Hint Hint}. I know where some free server space can be had 
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Think about it
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June 26th, 2003, 05:11 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: The perfect PBW game?
Maybe I'll just see if I can interest my next Koth opponent in this. Would make killing each other pretty interesting if we had to go through AI players to do it I think. 
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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June 26th, 2003, 05:39 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: The perfect PBW game?
What about imposing parts of the Gryphin Convention such as:
No Weapons of Mass Destruction
No Deliherate Glassing of Planets
No Treaties
No Trades
No Mines
No Intel
Slyky, what do you think of the limits?
No Shoes, No Shirts, No Problem, (sorry, wrong thread)
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June 26th, 2003, 05:50 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: The perfect PBW game?
No mines or intel? Not sure about those personally, but I can see whay some would like that.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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June 26th, 2003, 05:56 PM
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General
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Join Date: Jan 2003
Location: Atlanta, GA
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Re: The perfect PBW game?
Quote:
Originally posted by Gryphin:
What about imposing parts of the Gryphin Convention such as:
No Weapons of Mass Destruction
No Deliherate Glassing of Planets
No Treaties
No Trades
No Mines
No Intel
Slyky, what do you think of the limits?
No Shoes, No Shirts, No Problem, (sorry, wrong thread)
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What would I say about it? What I've said in the Crystal Gail thread...ouch, ouch, OUCH! 
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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June 26th, 2003, 05:58 PM
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General
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Join Date: Jan 2003
Location: Atlanta, GA
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Re: The perfect PBW game?
Quote:
Originally posted by geoschmo:
Maybe I'll just see if I can interest my next Koth opponent in this. Would make killing each other pretty interesting if we had to go through AI players to do it I think.
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Offhand, I'd say that would be a bad idea. There is already an element of luck that skews games as is (systems, nebulas, breathables, etc.) without introducing another possible luck factor: ("Well, that sucked, the AI was right beside me but the AI in your area was 3 systems away") or, ("My AI attacked me right away while yours waited 10 turns to declare war"!). Etc.
Again, just an offhand thought.
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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