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June 26th, 2003, 05:50 PM
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Re: The perfect PBW game?
No mines or intel? Not sure about those personally, but I can see whay some would like that.
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Who I'll be tomorrow is anybody's guess
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June 26th, 2003, 05:56 PM
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Re: The perfect PBW game?
Quote:
Originally posted by Gryphin:
What about imposing parts of the Gryphin Convention such as:
No Weapons of Mass Destruction
No Deliherate Glassing of Planets
No Treaties
No Trades
No Mines
No Intel
Slyky, what do you think of the limits?
No Shoes, No Shirts, No Problem, (sorry, wrong thread)
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What would I say about it? What I've said in the Crystal Gail thread...ouch, ouch, OUCH! 
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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June 26th, 2003, 05:58 PM
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Re: The perfect PBW game?
Quote:
Originally posted by geoschmo:
Maybe I'll just see if I can interest my next Koth opponent in this. Would make killing each other pretty interesting if we had to go through AI players to do it I think.
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Offhand, I'd say that would be a bad idea. There is already an element of luck that skews games as is (systems, nebulas, breathables, etc.) without introducing another possible luck factor: ("Well, that sucked, the AI was right beside me but the AI in your area was 3 systems away") or, ("My AI attacked me right away while yours waited 10 turns to declare war"!). Etc.
Again, just an offhand thought.
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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June 26th, 2003, 06:36 PM
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BANNED USER
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Re: The perfect PBW game?
You could use only one the sam AI for all of the AI players.
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June 26th, 2003, 06:44 PM
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Re: The perfect PBW game?
Or turn on Team Mode..
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June 26th, 2003, 07:29 PM
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Re: The perfect PBW game?
Quote:
Originally posted by Gryphin:
You could use only one the sam AI for all of the AI players.
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But there is still a matter of proximity and inter-reaction. After all, I think it's a dice roll, for example, for them to declare war on you and attack. Of course, the madder they get at you, the more likely that will happen, but imagine one KOTH player meeting the AI and it attacks next turn and the other KOTH player gets lucky for 5 or more turns?
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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June 26th, 2003, 07:39 PM
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Re: The perfect PBW game?
geo very subjective.
i personally like 36 hours
proven players or brand new players ( a mix of that )
6 or more
Small map : 1 to 3 planet start
med map 3 to 10 planet start
large 10 planet start
The ability to adjust the turn limit by 12 to 24 hours when needed ( once in a while )
Max 2 player alliance victory or Last man standing
Role Playing
I do not like the end game ... Just the middle of a game... That is when it is fun.
And no talisman. As they ruin the game.
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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