.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 28th, 2003, 08:17 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Various questions about the FAQ

I'll take a shot at a few of them.

Quote:
However, once in combat, will all the non-QR ships START with full supplies or will they have zero supplies?
Ships have their supplies topped off at the end of each turn if they are in a fleet with a QR. During that turn, supplies are consumed normally by movement. If combat occurs at any point in the middle of the turn, ships will begin combat with whatever their supply level is at.

Quote:
This seems to suggest that your own ship which is doing the boarding has to have its shields down before its troops can leave the ship to board a target. Is this right? (I understand that the target ship must have its shields taken down.)
It is suggesting that you make your boarding ships use armor instead of shields so that they are protected after boarding by the remaining armor. If they had shields, the shields would drop to zero just prior to boarding and remain down for the remainder of combat, unless you had some shield regenerators.

Quote:
quote:
--------------------------------------------------------------------------------
10.1.3 Stolen tech reports (via intel ops) don’t show up under the race:tech tab. Only what is seen in combat shows under race:tech. Since you don’t officially “know” about stuff until it is listed in race:tech, this makes it impossible to target intelligence ops to get them until after combat. bug reported to MM.
--------------------------------------------------------------------------------

Simply not clear to me. Anyone else want to reword this?
There is an intel project called "Tech Reports" which gives info about the enemy tech levels. Results of a successful attack are shown in the Log but are not added to your in-game "knowledge" of the enemy under the Race/tech screen (obtained by clicking Empires (alien head or F9) then right-clicking on an empire, then the "tech" tab. Since this new information is not officially "known" by the game engine, the tech cannot be specifically targeted by another intelligence project called "Technological Espionage" which steals technology. You still may get lucky if you target "any" technology.

If I get more time later, I might take a swing at some more.

Slick.
__________________
Slick.
Reply With Quote
  #2  
Old June 29th, 2003, 12:01 AM

Silent Sorrow Silent Sorrow is offline
Corporal
 
Join Date: May 2002
Posts: 119
Thanks: 0
Thanked 0 Times in 0 Posts
Silent Sorrow is on a distinguished road
Default Re: Various questions about the FAQ

Quote:
Originally posted by Suicide Junkie:


Occasionally, this may only be 1 or 2 squares.
Statistically, there will be a few times when it moves the ship closer to you.
However, most of the time, the enemy will be flung far away, and at the very least, their ships will be scattered out of formation.
Hmm, if it's only 1-2 squares that won't make a real difference--at least, not in massive battles where all the ships are bunched up anyway. But I may try this just to see what it actually does.

Quote:
Reproduction rate will increase as the conditions improve.
If the conditions get down to "Deadly", then there will be no growth at all.
quote:


OK. Has anyone actually calculated the percentage gain for the CC facility? I find that by the time they're available (late game-ish) I typically have so many resources that any gain from a CC seems like it would be superfluous--especially given the time it takes to actually change the climate. By this I mean, the mineral miner facility I probably had to scrap to make way for the CC facility would have generated many thousands of KTs of resources in the time it took for the CC facility to come on line and do its thing.

Does anyone out there make regular use of the CC facility?



quote:
The ECM ability from the stealth armor gets shared amongst all the units.
The shields do not. They are treated the same way armor is.

IE: if the shielded unit is hit, its shields will protect it. If an unshielded unit is hit, the other unit's shields don't help. Which unit is hit is fairly random.
Meaning armour protects only the individual unit, correct? Interesting. Makes the decision to armour or not armour an important one. Although on the other hand, the volume of ship fire typically tossed at planetary WPs perhaps makes armour pointless. Might as well put just guns on them.


You don't officially know that the aliens have the tech that your spies on them to discover.
Before it appears in the list of techs you know they posses, you must encounter it in battle. (Allied combat against a third party works too)

What about the many non-combat techs? How would I ever know if I got them?
Reply With Quote
  #3  
Old June 29th, 2003, 12:24 AM
Ragnarok's Avatar

Ragnarok Ragnarok is offline
General
 
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
Ragnarok is on a distinguished road
Default Re: Various questions about the FAQ

Quote:
Originally posted by Silent Sorrow:
quote:
Originally posted by Suicide Junkie:


Occasionally, this may only be 1 or 2 squares.
Statistically, there will be a few times when it moves the ship closer to you.
However, most of the time, the enemy will be flung far away, and at the very least, their ships will be scattered out of formation.
Hmm, if it's only 1-2 squares that won't make a real difference--at least, not in massive battles where all the ships are bunched up anyway. But I may try this just to see what it actually does.


He said it may only be 1-2 squares. It's completely random. It could quite possibly fling the ship to the corner of the combat map. It all depends on the randomness of it.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
Reply With Quote
  #4  
Old June 29th, 2003, 01:23 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Various questions about the FAQ

Yeah
Murphy's law will cause those small jumps to happen in the worst possible situation at the worst possible time, but most of the time the ships will be flung across the map.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:28 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.