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June 30th, 2003, 05:26 AM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
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Re: Plague bomb..
Oleg, I agree that something is not right here; those facilities should stop the plague before it destroys the colonly. Perhaps 10% population loss before total cure.
But let me point out that a couple of light cruisers with ordinary weapons could wipe out a small colony just as quickly as plague.
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June 30th, 2003, 05:30 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Plague bomb..
In simultaneous move games, plagues do one turn of damage before being cured by facilities. I am not sure what happens in sequential games though.
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June 30th, 2003, 10:13 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Plague bomb..
you get to cure it IF your after the damaged player? just a thought
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June 30th, 2003, 12:20 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Plague bomb..
Quote:
Originally posted by Grandpa Kim:
Oleg, I agree that something is not right here; those facilities should stop the plague before it destroys the colonly. Perhaps 10% population loss before total cure.
But let me point out that a couple of light cruisers with ordinary weapons could wipe out a small colony just as quickly as plague.
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Yes, but it was the AIC game and I had a very nice Proportionesque colony with 20+ weapon platforms !
It decimated a big enemy fleet without loss of a single WP ! But one frigate sneaked and drop plague bomb before been blown from sky. It was enough
How it did happened - small ships in AIC can be very fast. Fazrah' frigates have 6 moves per combat turn (contrterran engines). Plague bomb has a range of 5. My small WP had a range of 10. Thus, by pure luck one frigate just jumped in and droped the bomb.
JLS, let's give plague bomb range of 1 - that should give a chance for the planet to defend itself !
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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July 1st, 2003, 01:08 AM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Plague bomb..
Quote:
Originally posted by oleg:
JLS, let's give plague bomb range of 1 - that should give a chance for the planet to defend itself !
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Aren't they more interesting as a viable weapon?
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July 1st, 2003, 01:18 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Plague bomb..
Quote:
Originally posted by Loser:
quote: Originally posted by oleg:
JLS, let's give plague bomb range of 1 - that should give a chance for the planet to defend itself !
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Aren't they more interesting as a viable weapon? In normal SE bombs are just fine as now. I am talking about Proportions and AIC. Population is basically scaled down by a factor of 10 at least. 100M+ damage from plague is just too high - there are few planets with such numbers even late in the game.
The inability of system-wide buildings to stop the plague is very bad thing in AIC !
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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July 1st, 2003, 01:59 AM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Plague bomb..
I noticed on Proportions that the homeworld is immune to a plague bomb. But a minor spaceport city is not enough to protect a new colony.
If we can't mod plague damage, maybe it should be removed from AIC. Proportions can just outlaw it on play by web by group decision.
Of course, it was always evil against the AI in the standard game. The AI never builds medical bays, so its helpless.
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