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July 1st, 2003, 11:52 PM
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Shrapnel Fanatic
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Re: Planet - Plague Cured Event
Which is why it is a miraculous cure. 
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July 2nd, 2003, 03:41 AM
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Re: Planet - Plague Cured Event
Hey, and if it's an event, then you could make it an intel project!
"The plague on Butukret IX has been cured by operatives of a foreign empire. We suspect the Mysterion Empire of this unimaginable act of mercy." 
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July 2nd, 2003, 08:04 AM
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Re: Planet - Plague Cured Event
I considered that, but you would only want to use it on an ally, and that would require you to give up your stored points in CI. 
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July 2nd, 2003, 08:09 AM
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Re: Planet - Plague Cured Event
Quote:
Originally posted by Imperator Fyron:
I considered that, but you would only want to use it on an ally, and that would require you to give up your stored points in CI.
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If the plauge is being caused by bad intel on the part of an enemy, then the CI is being eliminated already anyway. Mind you, that is a fairly big if....
It's a pity there isn't a "good intel" flag for intelligence projects that would allow you to target your own/an ally's empire without disturbing CI - this would be a good application for it.
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July 2nd, 2003, 08:12 AM
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Re: Planet - Plague Cured Event
Yes, in that case their CI is already down. But, what about random plagues? That is where it gets tricky.
I think I will have to add them to Adamant anyways, but it is still a tricky issue.
[ July 02, 2003, 07:13: Message edited by: Imperator Fyron ]
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July 2nd, 2003, 08:50 AM
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Re: Planet - Plague Cured Event
I did say it was a fairly big if, and I did use an if ____ then _____ format. I thought I was pretty clear that I was only talking about a specific case; apparently I was wrong about that aspect.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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July 2nd, 2003, 09:44 AM
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Re: Planet - Plague Cured Event
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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