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July 5th, 2003, 04:19 PM
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Re: Biggest PBW game ever?
Actually, it was 3 starting planets and I think I waited too long to come out. However it has worked with me. By now everybody has made "turteling" (system graw shield on every system) and leaved one or two points open. I think in the late game those points will be so firtified, that breaking it may require several fleets of several hundred baseships (defender shoots first).
I think this kind of games should include house rule that no system shields are allowed. It would force people to lean more on tactics rather than raw power. But this might be the biggest PBW game ever. And I admit, it is micromanaging HELL (I think I understand now the name of the game: Return to micromanaging Hell ).
Though, I admit that this game has teached me some tricks how to micromanage, things I haven't faced in my previous games.
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July 5th, 2003, 04:38 PM
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National Security Advisor
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Re: Biggest PBW game ever?
Quote:
Originally posted by Karibu:
Actually, it was 3 starting planets and I think I waited too long to come out. However it has worked with me. By now everybody has made "turteling" (system graw shield on every system) and leaved one or two points open. I think in the late game those points will be so firtified, that breaking it may require several fleets of several hundred baseships (defender shoots first).
I think this kind of games should include house rule that no system shields are allowed. It would force people to lean more on tactics rather than raw power.
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You could simply disable stellar manip tech at game setup.
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July 5th, 2003, 04:59 PM
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General
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Re: Biggest PBW game ever?
Primative.... I have given you the system.
I agree to stop ship movement to that system
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July 5th, 2003, 05:04 PM
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Re: Biggest PBW game ever?
Actually I like the Shields... If we did not have them then my systems would have 10 warp points going to each system in my control with one warp point leading out.
Either way... Same result.
I look forward to Hell returns or what ever it is called ( same set up ) Not taking the talisman in a game like this has really put me at a disadvantage.
Next Hell game i will break down and play my first ever pbw religious race... ( or you ban religous from the next game )
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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July 5th, 2003, 05:58 PM
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Sergeant
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Re: Biggest PBW game ever?
IMHO religious trait is most powerful of all but we should not ban it outright because of the talisman. IMO we should make house rule that only talisman is not allowed. That would put religious at the same line with other racial traits.
I believe, then more people would go to other combinations from "religious trait + some other trait" to "not religious rait + not religious trait". It would make more diVersion, clearly.
BTW, do you have any knowlede if Aaron is making any changes to traits or the costs in the SEV?
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July 5th, 2003, 07:27 PM
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National Security Advisor
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Re: Biggest PBW game ever?
"You could simply disable stellar manip tech at game setup."
Not in this game Geo. The clusters weren't connected by warp points. No stellar manip = no contact.
System shields are fine; without them it would turn into "warp in, send sun nova, repeat". Only reason I'm building mine is that reason..several of my systems aren't even inhabitable, so no shields -there-.
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July 5th, 2003, 08:21 PM
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Shrapnel Fanatic
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Re: Biggest PBW game ever?
Quote:
Originally posted by Karibu:
Well, in fact I do have two surrendered empires under my control, but I don't think their ship limit is added to mine (it is defined for a player not for empire, I believe but Imight be wrong too). Though I think that if someone gets 20 000 ships, the game is quite finito then. It require about all the resources any galaxy produces. Ever.
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No, it is the limit per empire, not per player. If you have 10k ships and 10k are gifted to you, you can no longer build any ships.
Actually, Planet/System Gravitational Shield facilities require Shields 9/10, not any Stellar Manipulation tech.
[ July 05, 2003, 19:27: Message edited by: Imperator Fyron ]
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