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  #1  
Old February 20th, 2001, 08:38 AM

Commander G2 Commander G2 is offline
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Default Re: New Patch Info Thread

I like this one: 6. Added - Game Option: Can only colonize planets of the same
planet type as your home planet (regardless of technology).

This will eliminate that mass frenzy in Multiplayer games to trade colonization technology.

[This message has been edited by Commander G2 (edited 20 February 2001).]
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  #2  
Old February 20th, 2001, 08:47 AM

JLXC JLXC is offline
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Default Re: New Patch Info Thread

Great, now WHEN!

Just a waitin'

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  #3  
Old February 20th, 2001, 01:18 PM
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Daynarr Daynarr is offline
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Default Re: New Patch Info Thread

Thanks guys. I am really honored.
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  #4  
Old February 20th, 2001, 01:47 PM

Samurai Samurai is offline
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Default Re: New Patch Info Thread

Rats. I liked this. I thought it was a *feature* -- not a bug.

17. Fixed - Added a new restriction that you cannot edit a prototype design if it has been added to one of your construction queues.
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  #5  
Old February 21st, 2001, 02:45 AM

KiloOhm KiloOhm is offline
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Default Re: New Patch Info Thread

Does this mean that you can't invade an enemy planet anymore???

quote:
Originally posted by Commander G2:
I like this one: 6. Added - Game Option: Can only colonize planets of the same
planet type as your home planet (regardless of technology).

This will eliminate that mass frenzy in Multiplayer games to trade colonization technology.

[This message has been edited by Commander G2 (edited 20 February 2001).]





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  #6  
Old February 20th, 2001, 03:03 PM

Dime Greenback Dime Greenback is offline
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Default Re: New Patch Info Thread

quote:
Originally posted by Samurai:
Rats. I liked this. I thought it was a *feature* -- not a bug.

17. Fixed - Added a new restriction that you cannot edit a prototype design if it has been added to one of your construction queues.



Yes, I also considered it a feature. Also you can probably still upgrade prototypes in construction, it is just a bit more hassle involved. Just change all production queues to another design, edit the prototype, and change the queues back. So where's the sense in 'fixing' that? (Of course I assume here that changing the object being built is still possible like it used to be.)
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  #7  
Old February 20th, 2001, 03:24 PM

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Default Re: New Patch Info Thread

I have just (nearly) finished my first full game and I have some observations involving the interface that fit here:

1) When I go down the Event List at the beginning of the turn to find out what's going on so that I can respond to different triggers, I will highlight a selection (say, Atmosphere Converted) and then hit the Goto button. This works great, but, when I return to the Event List, not only do I have to scroll all the way back down to the event I went to to continue looking at the remainder of the list, I have to REMEMBER which event it was to which I went (God, I mangled that sentence ).

Please do one of two things, or both if it pleases you A) Leave my Last selection highlighted. B) Leave the list pointer where it was Last viewed and give us a top/bottom button so that when I open the list, I'll be where I was.

2) When I am looking at my build list, If I am at the bottom and I click to delete that item, the list automatcally jumps back to the top...this causes me to delete the wrong stuff when I am trying to delete multiple items. If you can, please have the list stay where it is when I click on an item.

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