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Old July 3rd, 2003, 03:58 AM
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Default Re: mod idea

well, if you researched say eight levels in construction when everybody else only had five, that would leave you less for weapons. or electronics or whatever. i don't know if you missing the point. um, what do you think the point is?
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Old July 3rd, 2003, 03:59 AM

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Default Re: mod idea

isnt it the same in SE right now? if you went straight up for DN's you'd have them way before everyone else - but then remember the Eee, who have DN's running around with shields I, sensors I, ECM I and APB I.
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Old July 3rd, 2003, 04:03 AM
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Default Re: mod idea

well, yeah. escept research would be a lot more general with only 6-10 techs. i imagine mostly people who like stars would play it. we could even give the techs and stars funny names like wammalammadingdong.
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Old July 3rd, 2003, 04:17 AM

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Default Re: mod idea

okay got you works
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Old July 3rd, 2003, 04:27 AM
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Default Re: mod idea

Taera, it sounds like basically what Narf is suggesting is you condense the tech tree into a small number of general areas - so instead of researching "Missile Weapons", "Point Defense Weapons", "Torpedo Weapons", "High Energy Discharge Weapons", etc., you just research "Weapons". Why you'd want to do that, I don't know, it just seems like it cuts down on the strategic possibilities for empires with different strategies coming in contact - remember SE2, where there was only one "tech area" - and it was insanely cheap to research?
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Old July 3rd, 2003, 04:35 AM
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Default Re: mod idea

stars! noglestia. and cutting down on deep thought. only reasons. unless someone else can think of more.
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Old July 3rd, 2003, 04:45 AM
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Default Re: mod idea

The only reason that old games did that is because it was a part of measures to minimize the system resources need to play the game.
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