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Old July 6th, 2003, 09:39 PM
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Default Re: speeding up construction through modding

Quote:
What bothers me about standard SEIV (i mostly play TDM+FQM) is that the planets do not have enough cargo space to place weapons platforms and are to easy to hit.
FQM Deluxe increases planetary cargo space rather significantly.
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Old July 6th, 2003, 10:45 PM
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Default Re: speeding up construction through modding

Fyron: Yeah, i know but it add's cargospace just didn't seem enough so i thought i increase it a bit more

Suicide Junkie: About building more SY around the homeworld: i suppose these orbital SY also benefit from the population modifier for speeding up construction?

As it stands, construction is to slow. Together with the inefficient UI reqarding queues it's getting tiresome in the late game. I really hope Aaron implements a search and replace function for queues. This can't be that difficult.
I'll try what you said. But i'm not sure if it will construct in such a way that it speeds up the game as i already have several SY around my ringworlds. I use 11 SY around a ringworld and 21 for a sphereworld. First i placed them there to construct the ring/sphereworld and i leave them there to construct fighters,troops, platforms and ships.

Anyway, enough whining, let's play so more ... wiieeeeeee !
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Old July 7th, 2003, 02:34 AM
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Default Re: speeding up construction through modding

Construction seems pretty fast to me. If you increase it much more, then destroying ships won't have much Lasting effect at all (since they get rebuilt almost immediately), and it'll be even more a battle of resource limits.

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Old July 7th, 2003, 03:09 AM
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Default Re: speeding up construction through modding

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Suicide Junkie: About building more SY around the homeworld: i suppose these orbital SY also benefit from the population modifier for speeding up construction?
No. Only the planetary SY is affected by pop or happiness. BSY and SYS are never affected by these, no matter where they are.
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Old July 7th, 2003, 03:31 AM
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Default Re: speeding up construction through modding

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Originally posted by PvK:
Construction seems pretty fast to me. If you increase it much more, then destroying ships won't have much Lasting effect at all (since they get rebuilt almost immediately), and it'll be even more a battle of resource limits.
I agree. That was one of the things I wanted to see in my Highliner Mod - an appreciation of how valuable interstellar ships are, and making them expensive and lengthy to build. Of course, as it turned out, you get the worst of both in my mod - slow builds and a battle for resources to pay the enormous maintenance costs...
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Old July 7th, 2003, 09:29 PM
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Default Re: speeding up construction through modding

Rather than increase the costs, why not slow down the build rates?

Make a spaceyard build at a rate of only 500 instead of 2000, for example.
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Old July 7th, 2003, 09:32 PM
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Default Re: speeding up construction through modding

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Originally posted by Suicide Junkie:
Rather than increase the costs, why not slow down the build rates?
PvK, isn't this what you did in Proportions?
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