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July 10th, 2003, 03:26 PM
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Colonel
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Re: A thought on Neutral Races
Quote:
Originally posted by Ragnarok:
What if you made a neutral only race tree.
Perhaps also mod in stronger weapons and so forth.
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I always thought that neutrals should have their own racial techs. That way there would be some incentive to keeping them alive and allied with your empire. But it was pointed out that when randomly generated, neutral races never take racial traits. 
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July 10th, 2003, 03:38 PM
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Colonel
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Re: A thought on Neutral Races
Quote:
Originally posted by Arkcon:
quote: Originally posted by Ragnarok:
What if you made a neutral only race tree.
Perhaps also mod in stronger weapons and so forth.
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I always thought that neutrals should have their own racial techs. That way there would be some incentive to keeping them alive and allied with your empire. But it was pointed out that when randomly generated, neutral races never take racial traits. You can mod that in the general.txt file of the neutral race. If you include there an advanced racial trait it will be used.
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July 10th, 2003, 06:53 PM
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Colonel
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Re: A thought on Neutral Races
Quote:
Originally posted by Q:
You can mod that in the general.txt file of the neutral race. If you include there an advanced racial trait it will be used.
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This is very exciting to hear. I may actually do this. Perhaps it's already been done in a mod. Hear's the plan:
Bobroba States: no clue. Ideas?
Nultoh Group: ok they have advanced sight, so give them a level 5 cloaking sensor. If they have a partnership alliance - you get to see minefields laid in their sector, maybe even get them to trade a ship or sat that has the sensor on it.
Kithra Consortium: I dunno, they're warlike some sort of advanced troop. Maybe you can convince them to sell them to you or you can steal them if you conquer them.
Cluk-Ruk Republic: So they're aquatic. I don't know where to go here. Simpler life support component.
Texrak Hegemony: All right, tough quadrapeds. Give them a shock troop. A real tough troop.
Zynarra Holdings: Ice beam weapons. Ok, that's just crazy.
The basic idea in each case is the same, a racial tech trait that you can benefit from, if you keep them alive.
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July 10th, 2003, 09:57 PM
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BANNED USER
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Join Date: Nov 2001
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Re: A thought on Neutral Races
Arcon,
Just followed the link in your sig.
ROTFLMAO
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July 10th, 2003, 11:17 PM
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General
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Re: A thought on Neutral Races
Hmmm... making your own neutrals... this might work for a Guardian of Orion type scenario...
edit: or a tamer Version of Space Monsters!
[ July 10, 2003, 22:18: Message edited by: Ed Kolis ]
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The Ed draws near! What dost thou deaux?
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July 11th, 2003, 04:52 AM
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Sergeant
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Re: A thought on Neutral Races
Another thought came to mind, what is the maxiumu amount of neutrals can there be? Can the number be adjusted?
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To each their own destiny...
...we strive to follow a path that we know nothing about..yet we are only sure of one thing...
the quiet ones always change the universe...
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July 11th, 2003, 05:35 AM
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General
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Re: A thought on Neutral Races
Quote:
Originally posted by Rojero:
Another thought came to mind, what is the maxiumu amount of neutrals can there be? Can the number be adjusted?
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The limit is hardcoded at 5 per game.
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Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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