.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 21st, 2001, 12:12 PM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: New Anti-Proton beams?

Well, the numbers for APB XI are not a mistake. If I followed the increase standard used on previous APB-s the Last 2 numbers would be 40 points. I have put this mod through a lot of playtesting (I was making a huge tech mod and APB improvement was just a small part of it) and the level XI was simply (with 40 values) too powerful while the level XII was, in comparison, not powerful enough to make player go for level XII (the research cost is incredibly high).

I had two options to change that:
1) Increase the power of the level XII
2) Reduce the power of the previous level to make an important difference.

For the first solution APB level XII was way too powerful even with a new weapons so I decided to reduce the power of level XI. I have lowered only the Last 2 values so that level XI has greater power in close range then level X while having less power in long range. Now, if a player wants to get a great long-range beam weapon, he has to go all the way. Of course, if you want, you can change the Last two values yourself to 40 points and you will be fine.

Oh, and the level XII is supposed to have range 9 (otherwise I would have to give it more power to make it rewarding tech).
Reply With Quote
  #2  
Old February 22nd, 2001, 04:22 AM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Re: New Anti-Proton beams?

Did patch #3 (1.27)b change the APB values (again)? It appears the APB XII is back down to a max range of 8?
Reply With Quote
  #3  
Old February 22nd, 2001, 04:41 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: New Anti-Proton beams?

quote:
Originally posted by raynor:
Did patch #3 (1.27)b change the APB values (again)? It appears the APB XII is back down to a max range of 8?


increased damage accross the board was on the list for patch changes in the APB family of weapons.

__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #4  
Old February 22nd, 2001, 06:44 AM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Re: New Anti-Proton beams?

quote:
Originally posted by Puke:
increased damage accross the board was on the list for patch changes in the APB family of weapons.



Sure. But in the 1.27 a patch, the APB XII had a range of 9. Now, in the 1.27 b patch, it just has a range of 8 again.

Also, in 1.27a, it looked like the max range damage of the APB XI was less than the APB X. But now, it looks like that also is no longer the case.

Isn't it fun talking about 'a' vs. 'b' patches?
Reply With Quote
  #5  
Old February 22nd, 2001, 09:00 AM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: New Anti-Proton beams?

Well, there are 2 changes in APB.

1) APB XII has range 8 instead of 9

2) APB XI has the following damage
55 55 50 50 45 45 40 40 0 0 0 0 0 0 0 0 0 0 0 0
it was
55 55 50 50 45 45 35 30 0 0 0 0 0 0 0 0 0 0 0 0

It's the same range as before (8).


Ask and you shall receive .
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:50 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.