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  #1  
Old July 13th, 2003, 04:24 AM
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Default Re: P&N Supply issue and other questions

Quote:
Originally posted by Imperator Fyron:
2. Yes. Ships have "gravitic" cloaking that protects them from gravitic sensors based on their mass. Smaller ships are harder to detect.
Say... do you have to order your ships to "cloak" when the grav cloaking is built into the hull? "Sir, we're going to weigh 300 kT now!"

Quote:
Originally posted by Suicide Junkie:APBs are weaker, Torpedoes have to-hit bonuses to make up for lack of damage, Graviton hellbores are armor-skipping weapons.
Weaker??? Sure, they cost tons of rads, but as long as the target doesn't have shields, they do twice the already impressive damage they do in the regular game! Just imagine what would happen if you paired them with shield depleters! (And in P&N PBW, shields come at level 2 of Physics, not level 1, so they're not as ubiquitous as you might think! )

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Also, consider how much Buckytube Gel armor would be best... it takes up no space, so compare build time and maintenance to the expected increase in survival time.
Hint: Does wonders for units!
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Old July 13th, 2003, 04:38 AM
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Default Re: P&N Supply issue and other questions

Quote:
Originally posted by Ed Kolis:
quote:
Originally posted by Imperator Fyron:
2. Yes. Ships have "gravitic" cloaking that protects them from gravitic sensors based on their mass. Smaller ships are harder to detect.
Say... do you have to order your ships to "cloak" when the grav cloaking is built into the hull? "Sir, we're going to weigh 300 kT now!"
...

Yes you do, but you don't have to imagine it in a silly way. If you un-cloak, then your ship is seeking combat, and the active sensors required to find and intercept enemy ships withing the very large amount of space represented by a system sector, would reasonably be detectable at range. Think of cloaking as "silent running" compared to aggressive running.

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Old July 13th, 2003, 11:14 PM
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Default Re: P&N Supply issue and other questions

Well, at least I'll know to cloak all my population transports in Horrible Doom... those things are vital since your colonies start out so underpopulated while your homeworld is just bursting at the seams with colonists... maybe in SE5 there could be unrest if your worlds become overpopulated???
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Old July 14th, 2003, 12:50 AM
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Default Re: P&N Supply issue and other questions

Well, your ships will be seen by everybody unless you at minimum, put some scattering armor or a cloaking device on, to block the default level 1 active scans.
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Old July 14th, 2003, 01:12 AM
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Default Re: P&N Supply issue and other questions

Is it active or passive scanning you get by default?
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Old July 14th, 2003, 01:49 AM
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Default Re: P&N Supply issue and other questions

Unmodded stealth armor blocks both active and passive... Odd.

I was sure it was active.

In any event you'll need to research the armor tech to block it.
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Old July 15th, 2003, 09:48 PM
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Default Re: P&N Supply issue and other questions

Quote:
Originally posted by Suicide Junkie:
Unmodded stealth armor blocks both active and passive... Odd.

I was sure it was active.

In any event you'll need to research the armor tech to block it.
It' always been that way in unmodded AFAIK. Everything but mines gets passive and active scanning at level 1 by default, so otherwise, stealth armor would never work.

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