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  #1  
Old July 25th, 2003, 01:41 AM
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Default Re: Proportions Question

Ya you also need GUI at level 1+

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  #2  
Old July 28th, 2003, 10:10 AM
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Default Re: Proportions Question

OK, I've built my ringworld, and I'm currently constructing a spaceyard there to accelerate the CC construction. Build time for the CC is shown at around 3000 turns right now.

Building the ringworld was surprisingly easy- I'm thinking I might do a few more.
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Old July 28th, 2003, 11:27 AM

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Default Re: Proportions Question

Quote:
Originally posted by dogscoff:
OK, I've built my ringworld, and I'm currently constructing a spaceyard there to accelerate the CC construction. Build time for the CC is shown at around 3000 turns right now.
*Pats dogscoff on the back.*

The build rate should speed up significantly once you get decent levels of pop on it.

Hmm, feel the urge to start a SP proportions game just to build a sphereworld and fill it with CCs... must resist... feel life slipping away...
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  #4  
Old July 29th, 2003, 01:43 AM
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Default Re: Proportions Question

Yeah, I've only got 90 million on there at the moment, but my migration program is speeding up considerably. I have two pop-transport worldships (19million capacity each) and a number of smaller ships on repeat orders, with plenty more in build. I've re-drawn the galaxy map so it is now only 6 movement points from my homeworld to the rinngworld (and I'll soon be reducing the distance from my other oxy-breather homeworlds as well) so I reckon I can have at the very least 2000m on it inside of a hundred turns. I'll be aiming for at least double that.

I'm on turn ~750 now, btw.

Oh, and worldships work very nicely for stellar manip in proportions: You can put one plating and one cabling component on a worldship (with the necessary C&C) and a SY base will construct it in less than 2 years. You can also build it mobile, if your homeworld is nearby. You'll need 5 of these worldships and a ringworld placement generator (on a starbase- 2.7 years, YMMV) for a ringworld. Maybe they need to be more expensive in proportions. Does 2 years seem long enough to build all that?
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Old July 28th, 2003, 11:08 PM
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Default Re: Proportions Question

Seems pretty quick - those and atmosphere conVersion and replicants would probably be good to slow down in Proportions, for added joy of proper slowness.

Of course, what you get is an empty ringworld - the first cultural center is still going to take decades. It'd probably be more efficient in terms of production to nearly fill it with small facilities first.

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Old July 28th, 2003, 11:23 PM
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Default Re: Proportions Question

Replicants are more or less OK. But atmospheric converters may need some changrs. Nature shrine and Resource improvemt building - sorry, forget the correct name - need some balancing as well. Proportions games are longer so the effect on resource extruction must be slower too.
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Old July 28th, 2003, 11:28 PM
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Default Re: Proportions Question

You can not change when Value Improvement is done. All you can do is change the percents. Perhaps make them all 1%, but have decreasing costs with increasing tech level? Or you could split all of the abilities into different facilities (or both).
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