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July 19th, 2003, 06:06 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Poll: racial technologies
I voted for Temporal since I enjoy their components and facilities more than the other choices. I suppose if it were a real game and only 2000 points, I wouldn't choose any of them.
[ July 20, 2003, 04:19: Message edited by: Captain Kwok ]
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July 19th, 2003, 06:56 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Poll: racial technologies
Quote:
Originally posted by oleg:
Psychic and Religious - complete nonsense IMHO.
Edit: Religious Shrines are fine actually. It is "always hit" of RT that makes me laugh. If it was say +30 to hit, I would consider Religious Trait as "realistic".
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Well, I don't think they're complete nonsense. I don't think of them as technological advances (although they could be). I like to envision a stark room deep in the bowels of the ship, a group of Mimbari adepts with their fingertips pressed against a metal table, concentrating ...
...
...
then BLAM. (Insert something cool that happens here)
Terran commander: "What the hell was that"
Science officer: "I dunno, but it ripped past the shields, thats for sur -- Oh no, here comes another one!"
[ July 19, 2003, 18:20: Message edited by: Arkcon ]
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July 19th, 2003, 07:54 PM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: Poll: racial technologies
Still lovin' the organic... might be because I'm a microbiologist...
seriously though, you get quite a suite of weaponry with each advance, and the range on the weapons is pretty good. However I do miss the original organic armor. The Gravimetrics racial trait in P&N is, of course, the best trait of all!!
[ July 19, 2003, 18:57: Message edited by: jimbob ]
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Jimbob
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-Linus Pauling
Take away paradox from the thinker and you have a professor.
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July 19th, 2003, 09:06 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Poll: racial technologies
"Original" organic armor? You mean the one that didn't regenerate after combat? What's so great about that?
Me, I like playing a variety of traits in different games, though I must say I like the combo of Crystalline + Temporal I picked for the Strange Races game... I originally picked it because the Temporal gives shield depleting weapons and the Crystalline gives armor piercing, which complement each other nicely, but some ways into the game I discovered the facility combos... how about Events Predictor (don't get hit much) + Energy Transmission Lens (even when you do, it's only shields)... or (even better) Temporal Spaceyard (build stuff REAL fast) + Crystalline Restructuring Plant (and you can even afford it!)  (Though I must say the +10 Maintenance Reduction I picked helped out a wee bit  )
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July 19th, 2003, 09:20 PM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: Poll: racial technologies
All the "regeneration" happened before you were hit... like having 20% more hp by the time you actually engaged the enemy!
__________________
Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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July 19th, 2003, 10:43 PM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Poll: racial technologies
oleg - your right about organics, thats exactly what they associate with in my mind, thats the reason ive been playing organic races, with few exceptions, in almost all of my games, beginning with the first demo game.
racial combos are too powerful, i dont like 'em. temporal+crystalline is, however, quite evil.
to all those who are talking about OA - there is ab****ely nothing to talk about. While your destroyers might suffer a little, my cruisers are often loaded with 8+ OA which makes the ships very cheap (mid-tech DN builds in 2 turns) AND extremly difficult to kill. And there is the wonder called organic ramming...
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July 20th, 2003, 04:35 AM
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Lieutenant Colonel
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Join Date: Mar 2001
Location: Emeryville, CA
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Re: Poll: racial technologies
Quote:
Originally posted by jimbob:
All the "regeneration" happened before you were hit... like having 20% more hp by the time you actually engaged the enemy!
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Heh, heh... this was fun while it Lasted. Especially with OA ramming ships, before ramming was redone too! With larger ramming ships, you could get in a few hits (and then, hits == target destroyed) before you took *ANY* real damage. If you're gonna make a ramming ship now, might as well load it with warheads, since you're not going to survive unless the other ship is a) a lot smaller, or b) a lot damaged.
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