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July 20th, 2003, 08:37 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Poll: racial technologies
Quote:
Originally posted by Q:
Until now (30 votes) I find the contrast to the poll Last year quite remarkable: Not a single player chose psychic and religious with the claimed so overpowerful talisman did not attrack that many people either.
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I wonder, could it be that there's been few total newbies joining forum since Last year? Once you've tried them all, and seen what they do, what's left to make them compelling?
When the Encyclopedia Malfadorica first started up the topic "Beating the Racials" was started up -- empty. It's been fleshed out for a while now, but maybe no one cares about the Racial Techs anymore.
Ohh.. so there's a 6 th one for P&N, ay? I gotta go try that right now.
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July 21st, 2003, 08:11 AM
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Captain
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Join Date: Oct 2001
Location: Australia
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Re: Poll: racial technologies
I would still pick Psychic, because I love training my ships while guarding the warp points, and building the Psychic Scanner in allied territory to keep an eye of what they are up to. 
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July 24th, 2003, 05:33 PM
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General
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Join Date: Jan 2003
Location: Atlanta, GA
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Re: Poll: racial technologies
So, what the heck is so great about Organic...please enlighten me.
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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July 24th, 2003, 05:39 PM
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Brigadier General
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Join Date: Dec 2001
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Re: Poll: racial technologies
Quote:
Originally posted by Slynky:
So, what the heck is so great about Organic...please enlighten me.
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*Regenerating Strong Armor
*Powerful Ship Weapons
*Extremely Powerful Fighter Weapons
*Plague prevention facilities
*Facilities that increase population faster
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au
Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
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July 24th, 2003, 05:56 PM
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First Lieutenant
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Join Date: Feb 2001
Location: NJ
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Re: Poll: racial technologies
Quote:
Originally posted by TerranC:
quote: Originally posted by Slynky:
So, what the heck is so great about Organic...please enlighten me.
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*Regenerating Strong Armor
*Powerful Ship Weapons
*Extremely Powerful Fighter Weapons
*Plague prevention facilities
*Facilities that increase population faster Don't forget the BIGGEST factor- the economic edge. Your construction cost, build time, and maintenance will be reduced because a portion of your designs require organics (and less minerals).

[ July 24, 2003, 16:57: Message edited by: Stone Mill ]
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July 24th, 2003, 06:30 PM
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Brigadier General
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Join Date: Dec 2001
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Re: Poll: racial technologies
Quote:
Originally posted by Stone Mill:
Don't forget the BIGGEST factor- the economic edge. Your construction cost, build time, and maintenance will be reduced because a portion of your designs require organics (and less minerals).
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Not really. Minerals are still largely required even with Organic Manipulation.
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au
Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
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July 24th, 2003, 06:40 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Poll: racial technologies
Quote:
Originally posted by TerranC:
quote: Originally posted by Stone Mill:
Don't forget the BIGGEST factor- the economic edge. Your construction cost, build time, and maintenance will be reduced because a portion of your designs require organics (and less minerals).
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Not really. Minerals are still largely required even with Organic Manipulation. The standard planet facilities use mostly minerals in the standard game, so those costs are the same for all.
But, when you're building LC's with a couple shields, lots of organic armor, and organic weapons, the effect on build time is very distinct.
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