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  #1  
Old July 20th, 2003, 08:37 PM
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Default Re: Poll: racial technologies

Quote:
Originally posted by Q:
Until now (30 votes) I find the contrast to the poll Last year quite remarkable: Not a single player chose psychic and religious with the claimed so overpowerful talisman did not attrack that many people either.
I wonder, could it be that there's been few total newbies joining forum since Last year? Once you've tried them all, and seen what they do, what's left to make them compelling?

When the Encyclopedia Malfadorica first started up the topic "Beating the Racials" was started up -- empty. It's been fleshed out for a while now, but maybe no one cares about the Racial Techs anymore.

Ohh.. so there's a 6 th one for P&N, ay? I gotta go try that right now.
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Old July 21st, 2003, 08:11 AM

Baron Grazic Baron Grazic is offline
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Default Re: Poll: racial technologies

I would still pick Psychic, because I love training my ships while guarding the warp points, and building the Psychic Scanner in allied territory to keep an eye of what they are up to.
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Old July 24th, 2003, 05:33 PM
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Default Re: Poll: racial technologies

So, what the heck is so great about Organic...please enlighten me.
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Old July 24th, 2003, 05:39 PM
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TerranC TerranC is offline
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Default Re: Poll: racial technologies

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Originally posted by Slynky:
So, what the heck is so great about Organic...please enlighten me.
*Regenerating Strong Armor
*Powerful Ship Weapons
*Extremely Powerful Fighter Weapons
*Plague prevention facilities
*Facilities that increase population faster
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Old July 24th, 2003, 05:56 PM

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Default Re: Poll: racial technologies

Quote:
Originally posted by TerranC:
quote:
Originally posted by Slynky:
So, what the heck is so great about Organic...please enlighten me.
*Regenerating Strong Armor
*Powerful Ship Weapons
*Extremely Powerful Fighter Weapons
*Plague prevention facilities
*Facilities that increase population faster

Don't forget the BIGGEST factor- the economic edge. Your construction cost, build time, and maintenance will be reduced because a portion of your designs require organics (and less minerals).


[ July 24, 2003, 16:57: Message edited by: Stone Mill ]
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Old July 24th, 2003, 06:30 PM
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Default Re: Poll: racial technologies

Quote:
Originally posted by Stone Mill:
Don't forget the BIGGEST factor- the economic edge. Your construction cost, build time, and maintenance will be reduced because a portion of your designs require organics (and less minerals).
Not really. Minerals are still largely required even with Organic Manipulation.
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Old July 24th, 2003, 06:40 PM
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Default Re: Poll: racial technologies

Quote:
Originally posted by TerranC:
quote:
Originally posted by Stone Mill:
Don't forget the BIGGEST factor- the economic edge. Your construction cost, build time, and maintenance will be reduced because a portion of your designs require organics (and less minerals).
Not really. Minerals are still largely required even with Organic Manipulation.
The standard planet facilities use mostly minerals in the standard game, so those costs are the same for all.

But, when you're building LC's with a couple shields, lots of organic armor, and organic weapons, the effect on build time is very distinct.
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