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  #1  
Old July 24th, 2003, 06:54 PM

Stone Mill Stone Mill is offline
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Default Re: Poll: racial technologies

Quote:
Originally posted by Arkcon:
quote:
Originally posted by TerranC:
quote:
Originally posted by Stone Mill:
Don't forget the BIGGEST factor- the economic edge. Your construction cost, build time, and maintenance will be reduced because a portion of your designs require organics (and less minerals).
Not really. Minerals are still largely required even with Organic Manipulation.
The standard planet facilities use mostly minerals in the standard game, so those costs are the same for all.

But, when you're building LC's with a couple shields, lots of organic armor, and organic weapons, the effect on build time is very distinct.

That's right. Although minerals are still required you can save time/maintenace significantly with many designs.

Example-organic troops & fighters - you can build twice as many as usual.

And don't knock the overall maintanance reduction if you are using organic components- it is subtle, but helpful.
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Old July 24th, 2003, 06:57 PM
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Default Re: Poll: racial technologies

Quote:
Originally posted by geoschmo:
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Originally posted by Slynky:
Well, I realize this is a bit OT from the T ( ), but, the regenerating armor: If it's blown away completely (you know, that brown hole you see when you look at damaged components), does it regenerate back to an intact component? (or does it have to be repaired first)
As long as one organic armor comp on the ship survives all of them will regenerate. If all the organic armor is destroyed but the ship somehow manages to survive it will need a trip to a repair bay or space yard.

Geoschmo

Well, that is interesting. So, the regenerating armor acts like a your own personal repair bay for armor. Meaning, THAT ship only. And, as long as you have one left, you will repair all of the damaged ones in one full turn?

By any chance, is the the same way the (stock) shield regenerator works?
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Old July 24th, 2003, 08:32 PM
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Default Re: Poll: racial technologies

Quote:
Originally posted by Slynky:
And, as long as you have one left, you will repair all of the damaged ones in one full turn?

By any chance, is the the same way the (stock) shield regenerator works?
First question, yes. All in one turn. It starts repairing during combat. If you have enough organic armor and are facing a weak enemy you can actaully repair all the damage done each combat turn before the next combat turn starts. But any armor comps not repaired at the end of combat get repaired at the end of that game turn at least. I am not sure what happens if you engage in multiple rounds of combat per game turn though. (Edited for clarity)

Shield regenerators are different. First of all, all shield points regenerate at the end of the combat round, unless the shield component itself gets destroyed. A shield regenerator allows you to get a few points back each combat turn instead of having to wait till the end of the combat round. But the shield regenerator only regenarates shield points. It does NOT repair the destroyed shield components. If the comps are destroyed the points are gone until you take a trip to a repair bay or space yard.

Geoschmo

[ July 24, 2003, 20:28: Message edited by: geoschmo ]
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Old July 24th, 2003, 09:12 PM
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Default Re: Poll: racial technologies

Quote:
Originally posted by geoschmo:
quote:
Originally posted by Slynky:
And, as long as you have one left, you will repair all of the damaged ones in one full turn?

By any chance, is the the same way the (stock) shield regenerator works?
If you have enough organic armor and are facing a weak enemy you can actaully repair all the damage done for each shot before the next shot hits.

Geoschmo

Well, this statement bears some explanation. Let me try to ask my question in an understandable way:

Let's say I have 10 OA 3. Means, I can regenerate 300 points of damage (but only to my armor). So, 1st turn of combat. A ship moves in range and I get hit by a weapon that does 40 points of damage. Not enough to even get rid of one armor component. The combat turn ends. I'm sure my ship is back to 100%. 2nd turn of combat, I get hit 4 times with a weapon that does 40 points each time. 1 armor component gone. The combat turn ends. If I understand everything, my ship is back to 100% again. Now, the tricky part (but the one addressing your statement above). Combat turn 3. A ships does 20 points of damage to my ship. Before it fires, the armor component that was hit regenerates to full status (and somewhere, 20 points of regeneration is recorded). Then, I get hit again, in the same round, by a weapon that does 20 points of damage. My armor isn't destroyed and is regenerated back to full strength. (now, 40 regeneration points have been tallied). A ships fires and hits me again (same combat turn), and does 200 points of damage (causing loss of one complete armor component (and some damage on the next one in line). Now, before I get shot at again, I have only used 40 regeneration points of my total of 300 that I started with. Does this mean that (before I get fired at again), my ship expends 200 more regeneration points (and fixes the tally to 240 total regeneration points used), and my ship is back to 100% strength?

[ July 24, 2003, 20:13: Message edited by: Slynky ]
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Old July 24th, 2003, 09:23 PM
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Default Re: Poll: racial technologies

I should not have given the impression that the armor heals between shots. It regenerates at the end of each combat turn as I understand it. What I meant was facing an enemy that does a low amount of damage per combat turn you can regenerate as fast or faster then he can damage you. But you don't get to regenerate between each shot, only at the end of the turn.

Geoschmo

[ July 24, 2003, 20:23: Message edited by: geoschmo ]
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Old July 24th, 2003, 09:58 PM

Stone Mill Stone Mill is offline
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Default Re: Poll: racial technologies

Also- more detail on organic economy in the FAQ-

17.3.13 The Organic Edge
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Old July 24th, 2003, 10:27 PM
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Default Re: Poll: racial technologies

Thanks a lot guys, for all the help and info. Interesting racial attribute.
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