.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 21st, 2003, 08:08 AM
ZeroAdunn's Avatar

ZeroAdunn ZeroAdunn is offline
Captain
 
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
ZeroAdunn is on a distinguished road
Default Re: SEIII Comparison

Quote:
Originally posted by Arkcon:
In SE3, like other 4X games, you can work your people to death and make them angry, or slack them off and make them happy..
I want this back!!!!
Reply With Quote
  #2  
Old July 22nd, 2003, 02:04 AM
TerranC's Avatar

TerranC TerranC is offline
Brigadier General
 
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
TerranC is on a distinguished road
Default Re: SEIII Comparison

Quote:
Originally posted by Master Belisarius:
- The Right click menu!
I think Aaron was right in removing the right click menu. IMHO it was a bit too tedious.
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au

Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.

Reply With Quote
  #3  
Old July 22nd, 2003, 02:09 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: SEIII Comparison

it depends, TerranC, and expect to be flamed or something i think he wanted to separate SEIV from SEIII.
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #4  
Old July 22nd, 2003, 02:10 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: SEIII Comparison

I never really got into Space Empires III that much, but I did like the chance to choose starting tech levels for your race before the game - but that's about it.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #5  
Old July 22nd, 2003, 02:54 PM
Erax's Avatar

Erax Erax is offline
Captain
 
Join Date: Oct 2002
Location: Brazil
Posts: 827
Thanks: 0
Thanked 0 Times in 0 Posts
Erax is on a distinguished road
Default Re: SEIII Comparison

Something I just remembered... you can't colonize asteroids in SEIV.
__________________
Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
Reply With Quote
  #6  
Old July 22nd, 2003, 03:56 PM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: SEIII Comparison

Quote:
Originally posted by Master Belisarius:
- the Base Space Yard are now near to useless!
Ah.. excuse my excursion into a thread in which I do not belong, but I have to disagree there.

Base Ship Yards are useful because there isn't a limit to how many you can have. A sweet planet may be able to build your Anti-Proton Beam Battlecruiser in four turns, while it takes the Base Ship Yard seven. But build ten Base Ship Yards over that sweet planet, put them on Emergency Build and you'll get twenty ships in ten turns, while the sweet planet can build three in those same ten turns.
Reply With Quote
  #7  
Old July 22nd, 2003, 04:47 PM
Thermodyne's Avatar

Thermodyne Thermodyne is offline
Lieutenant Colonel
 
Join Date: Dec 2000
Location: DC Burbs USA
Posts: 1,460
Thanks: 0
Thanked 1 Time in 1 Post
Thermodyne is on a distinguished road
Default Re: SEIII Comparison

Quote:
Originally posted by Loser:
quote:
Originally posted by Master Belisarius:
- the Base Space Yard are now near to useless!
Ah.. excuse my excursion into a thread in which I do not belong, but I have to disagree there.

Base Ship Yards are useful because there isn't a limit to how many you can have. A sweet planet may be able to build your Anti-Proton Beam Battlecruiser in four turns, while it takes the Base Ship Yard seven. But build ten Base Ship Yards over that sweet planet, put them on Emergency Build and you'll get twenty ships in ten turns, while the sweet planet can build three in those same ten turns.

And there in lies the problem. Space yards were mega managable in SE3. And an SE3 yard could be building warships in as little as........well lets just say it was quicker than it should have been.
__________________





Think about it
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:31 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.