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July 21st, 2003, 08:08 AM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
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Re: SEIII Comparison
Quote:
Originally posted by Arkcon:
In SE3, like other 4X games, you can work your people to death and make them angry, or slack them off and make them happy..
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I want this back!!!! 
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July 22nd, 2003, 02:04 AM
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Brigadier General
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Join Date: Dec 2001
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Re: SEIII Comparison
Quote:
Originally posted by Master Belisarius:
- The Right click menu!
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I think Aaron was right in removing the right click menu. IMHO it was a bit too tedious.
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July 22nd, 2003, 02:09 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: SEIII Comparison
it depends, TerranC, and expect to be flamed or something  i think he wanted to separate SEIV from SEIII.
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Let the game begin!
Green bug from outa space!
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July 22nd, 2003, 02:10 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: SEIII Comparison
I never really got into Space Empires III that much, but I did like the chance to choose starting tech levels for your race before the game - but that's about it.
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July 22nd, 2003, 02:54 PM
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Captain
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Join Date: Oct 2002
Location: Brazil
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Re: SEIII Comparison
Something I just remembered... you can't colonize asteroids in SEIV.
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Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
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July 22nd, 2003, 03:56 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: SEIII Comparison
Quote:
Originally posted by Master Belisarius:
- the Base Space Yard are now near to useless!
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Ah.. excuse my excursion into a thread in which I do not belong, but I have to disagree there.
Base Ship Yards are useful because there isn't a limit to how many you can have. A sweet planet may be able to build your Anti-Proton Beam Battlecruiser in four turns, while it takes the Base Ship Yard seven. But build ten Base Ship Yards over that sweet planet, put them on Emergency Build and you'll get twenty ships in ten turns, while the sweet planet can build three in those same ten turns.
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July 22nd, 2003, 04:47 PM
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Lieutenant Colonel
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Join Date: Dec 2000
Location: DC Burbs USA
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Re: SEIII Comparison
Quote:
Originally posted by Loser:
quote: Originally posted by Master Belisarius:
- the Base Space Yard are now near to useless!
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Ah.. excuse my excursion into a thread in which I do not belong, but I have to disagree there.
Base Ship Yards are useful because there isn't a limit to how many you can have. A sweet planet may be able to build your Anti-Proton Beam Battlecruiser in four turns, while it takes the Base Ship Yard seven. But build ten Base Ship Yards over that sweet planet, put them on Emergency Build and you'll get twenty ships in ten turns, while the sweet planet can build three in those same ten turns. And there in lies the problem. Space yards were mega managable in SE3. And an SE3 yard could be building warships in as little as........well lets just say it was quicker than it should have been.
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