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July 21st, 2003, 04:05 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Would you use this giant remote miner?
What a horrible, unthinkable idea! We must organize a crusade against these pillagers of planetary value!!! Come, let us gather in the Nature shrine!
I can see how that would be quite profitable, but my people would never stand for such a monstrosity. All stellar objects must progress towards becoming shining oxygen-atmosphere jewels with 999% value. Reducing value via remote mining is equivalent to high treason. 
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July 21st, 2003, 04:08 PM
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General
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Re: Would you use this giant remote miner?
Ok, I did a test real quick and here are the results: I made a Starbase and filled it with your design of 19 mineral miners, and 5 rad miners. (I didn't use the massive lightning ray though)
The maintenance that will be charged to your empire each month will be 3000-M 75-O and 453-R.
I built the base on top of a field with the values of 189%-M 93%-O and 136%-R.
Your base will net 29kt-M 0kt-O and 5440kt-R.
Leaving you with a profit of +26kt-M -75-O and +4987-R.
It cost roughly 52kt-M 12kt-O and 7kt-R to build both the base and the space yard ship (striped down Version with only MC, Engines, and Space Yard III and Solar Sail)
So it would take 2 months to cover the minerals and rads invested to build both the base and ship used to construct it, and of course it wouldn't cover the orgs invested due to it having no organic miner componants.
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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July 21st, 2003, 04:16 PM
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National Security Advisor
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Re: Would you use this giant remote miner?
The other point to consider is that for maximum efficency you should keep your designs to having all the same type of miner components. Instead of some mineral and some rad, you should have all mineral. The field still only reduces in value by 1% a turn and you get more minerals back for that one percent. Once the asteroids are depleted to the point where you aren't getting enough to cover the maintenance you can retorfit the starbase to collect all rads.
Geoschmo
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July 21st, 2003, 04:20 PM
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Colonel
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Re: Would you use this giant remote miner?
Quote:
Originally posted by Ragnarok:
Ok, I did a test real quick and here are the results: I made a Starbase and filled it with your design of 19 mineral miners, and 5 rad miners. (I didn't use the massive lightning ray though)
The maintenance that will be charged to your empire each month will be 3000-M 75-O and 453-R.
I built the base on top of a field with the values of 189%-M 93%-O and 136%-R.
Your base will net 29kt-M 0kt-O and 5440kt-R.
Leaving you with a profit of +26kt-M -75-O and +4987-R.
It cost roughly 52kt-M 12kt-O and 7kt-R to build both the base and the space yard ship (striped down Version with only MC, Engines, and Space Yard III and Solar Sail)
So it would take 2 months to cover the minerals and rads invested to build both the base and ship used to construct it, and of course it wouldn't cover the orgs invested due to it having no organic miner componants.
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Don't forget to budget for the maintenance cost of the Space Yard Ship while it moved to the field and built the monstrosity,
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July 21st, 2003, 04:41 PM
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National Security Advisor
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Re: Would you use this giant remote miner?
Quote:
Originally posted by Loser:
Don't forget to budget for the maintenance cost of the Space Yard Ship while it moved to the field and built the monstrosity,
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Here's an idea. It reduces the total amount of rescources havested a bit, but it cuts down on the time getting the thing setup. Build the starbase with a space yard comp and no miners. Your ship can build that in a few turns and be on it's way. Then your starbase can retrofit itself and add miners every turn. This has the advantage of not needing a return trip form the space yard ship when it's time to switch to rads or orgs. You just have to decide if the loss of four miner comps is worth not having a dedicated space yard ship to service all your remote mining bases.
As long as you don't retrofit to a design without a yard comp. Doh!
And when all the resources are bled dry from the asteroid field the starbase can scrap itself.
Geoschmo
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July 21st, 2003, 05:30 PM
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Brigadier General
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Re: Would you use this giant remote miner?
To me, turning that asteroid field into a planet is by far the better choice over remote mining even though it takes longer to set up. No resource depletion. More defendable. Asteroids usually have very high resource percentages and those become the planet's percentages, you can really rake in the resources - also a great place to build monoliths. I am not really a monolith fan, but on planets made from asteroids, they usually are a winner. Even if you haven't researched the Matter Gravity Sphere to level III yet, you can use it on the smaller asteroid fields. Even in a large quadrant, just 2 planetmaker ships can keep you busy colonizing for quite a while. I usually put the MGS on a Battleship hull so that I can add an emergency propulsion pod (which requires a spaceyard to repair). That way, I can usually zoom to 1 asteroid field per turn per ship, I can have the planetmaker ship retrofit itself as better tech becomes available - especially MSG III; and in a pinch, I can use it to construct defenses over a new planet.
edit: spelling
Slick.
[ July 21, 2003, 16:30: Message edited by: Slick ]
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July 21st, 2003, 06:27 PM
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Colonel
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Re: Would you use this giant remote miner?
Slick I agree with you. In standard SE IV creating a planet seems the better choice for me too. If you change however in the settings.txt file the line as follows:
Remote Mining Decreases Asteroid Value := False
then at least for tiny asteroid fields remote mining becomes interesting.
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