.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 31st, 2003, 11:31 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: SE4 Stock Balance Mod

Yes, I developed a system kind of like that for Proportions mod, although the math is a little more complicated there. In general though yes, it'd be good for balance to continue defense penaties based on size through the BC->DN sizes which currently have zero-modifiers.

PvK

P.S. I don't know though that I think Q Reactors are unbalanced. I think they are just unpleasant (for my own tastes as a player) because they are so cheap that once they're developed, they practically remove the issue of supply from the game, which I think is less fun/interesting. Is the AI really hurt by the extra cost of putting them on everything? Surely it benefits a lot from having them, since it won't be stupidly running out of supplies like it often does.

PvK

Quote:
Originally posted by Pax:
quote:
Originally posted by LGM:
Make Ship defense penalties graduated: Cruisers 0%, Battle Cruisers 10%, Battleships 20%, Dreadnaughts 30%, Baseships 40%.
The best thing, IMO, is what I've done with Small Ships -- pick a mass that gets a 0% defense bonus/penalty -- let's say the Light Cruiser, at 400kT. Then decide what interfal of mass (50kT works) gets what % ECM modifier (5% or 10% might work).

So a 300kT Destroyer would get a +10% or +20% ECM bonus; a 500kT Cruiser would get -10% or -20%.

At the extreme ends, the Escort (150kT ... three mass incremetns underweight) gets a +15% to +30% defense bonus; the Dreadnought, at 1000kT, is 600kT "overweight", earnign it a -60% or -120% defense penalty, and the Baseship (at 1500kT) is 500kT evewn MORE overweight, giving it a -110% or -220% defense penalty.

The benefits of this are that it's intuitive and follows a pattern. The actual modifier per mass-increment can be altered for certain classes of ship (i.e., all transports may have a worse ECM modifier ... all carriers may have a better ECMmodifier than their mass might otherwise indicate ... etc).



[ July 31, 2003, 22:44: Message edited by: PvK ]
Reply With Quote
  #2  
Old July 31st, 2003, 11:45 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: SE4 Stock Balance Mod

You should probably take the square root of those modifiers in order to account for the conVersion from mass to ship profile size. (well, square of the cube root, but you get the idea)

[ July 31, 2003, 22:47: Message edited by: Suicide Junkie ]
Reply With Quote
  #3  
Old August 1st, 2003, 02:15 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: SE4 Stock Balance Mod

Topic for discussion:

Supply storage bays...
Engines hold more supplies per KT than the dedicated supply bays.

Should the supply bays be improved, and if so, how?
Reply With Quote
  #4  
Old August 1st, 2003, 03:33 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: SE4 Stock Balance Mod

not realy, its an 'extra'. you cant put more engines but you can put more storage. and they're not vulnurable to engine-only damage.
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #5  
Old August 1st, 2003, 03:43 AM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: SE4 Stock Balance Mod

I would say -25% or -50% to cost and add at least 250 to each level (750/1000/1250). I would prefer +250*lvl (750/1250/2000) or something similar.
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
  #6  
Old August 1st, 2003, 04:06 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: SE4 Stock Balance Mod

Taera:
So you have no problem with a 10kt engine holding the same amount of supplies as a 20kt, dedicated supply tank?
Reply With Quote
  #7  
Old August 1st, 2003, 04:09 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: SE4 Stock Balance Mod

I wouldn't mind seeing supply components cut to 10kT with no other changes.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:13 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.