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July 31st, 2003, 11:31 PM
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National Security Advisor
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Re: SE4 Stock Balance Mod
Yes, I developed a system kind of like that for Proportions mod, although the math is a little more complicated there. In general though yes, it'd be good for balance to continue defense penaties based on size through the BC->DN sizes which currently have zero-modifiers.
PvK
P.S. I don't know though that I think Q Reactors are unbalanced. I think they are just unpleasant (for my own tastes as a player) because they are so cheap that once they're developed, they practically remove the issue of supply from the game, which I think is less fun/interesting. Is the AI really hurt by the extra cost of putting them on everything? Surely it benefits a lot from having them, since it won't be stupidly running out of supplies like it often does.
PvK
Quote:
Originally posted by Pax:
quote: Originally posted by LGM:
Make Ship defense penalties graduated: Cruisers 0%, Battle Cruisers 10%, Battleships 20%, Dreadnaughts 30%, Baseships 40%.
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The best thing, IMO, is what I've done with Small Ships -- pick a mass that gets a 0% defense bonus/penalty -- let's say the Light Cruiser, at 400kT. Then decide what interfal of mass (50kT works) gets what % ECM modifier (5% or 10% might work).
So a 300kT Destroyer would get a +10% or +20% ECM bonus; a 500kT Cruiser would get -10% or -20%.
At the extreme ends, the Escort (150kT ... three mass incremetns underweight) gets a +15% to +30% defense bonus; the Dreadnought, at 1000kT, is 600kT "overweight", earnign it a -60% or -120% defense penalty, and the Baseship (at 1500kT) is 500kT evewn MORE overweight, giving it a -110% or -220% defense penalty.
The benefits of this are that it's intuitive and follows a pattern. The actual modifier per mass-increment can be altered for certain classes of ship (i.e., all transports may have a worse ECM modifier ... all carriers may have a better ECMmodifier than their mass might otherwise indicate ... etc).
[ July 31, 2003, 22:44: Message edited by: PvK ]
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July 31st, 2003, 11:45 PM
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Shrapnel Fanatic
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Re: SE4 Stock Balance Mod
You should probably take the square root of those modifiers in order to account for the conVersion from mass to ship profile size. (well, square of the cube root, but you get the idea)
[ July 31, 2003, 22:47: Message edited by: Suicide Junkie ]
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August 1st, 2003, 02:15 AM
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Shrapnel Fanatic
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Re: SE4 Stock Balance Mod
Topic for discussion:
Supply storage bays...
Engines hold more supplies per KT than the dedicated supply bays.
Should the supply bays be improved, and if so, how?
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August 1st, 2003, 03:33 AM
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Colonel
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Re: SE4 Stock Balance Mod
not realy, its an 'extra'. you cant put more engines but you can put more storage. and they're not vulnurable to engine-only damage.
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August 1st, 2003, 03:43 AM
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Lieutenant Colonel
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Re: SE4 Stock Balance Mod
I would say -25% or -50% to cost and add at least 250 to each level (750/1000/1250). I would prefer +250*lvl (750/1250/2000) or something similar.
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August 1st, 2003, 04:06 AM
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Shrapnel Fanatic
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Re: SE4 Stock Balance Mod
Taera:
So you have no problem with a 10kt engine holding the same amount of supplies as a 20kt, dedicated supply tank?
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August 1st, 2003, 04:09 AM
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National Security Advisor
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Re: SE4 Stock Balance Mod
I wouldn't mind seeing supply components cut to 10kT with no other changes.
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