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  #1  
Old August 2nd, 2003, 03:55 AM
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Default Re: SE4 Stock Balance Mod

Quote:
Originally posted by PvK:
...How about if we removed the 20kT cargo ability from colonizer modules (so Small Transport couldn't be used as a colony ship), and then added 20kT cargo ability to the HULL of the Colony Ships in vehiclesizes.txt (so they'd still have the same design performance and not break any AI)?
That would break AI that uses a warship hull and no extra cargo storage as colonizers.
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Old August 2nd, 2003, 04:17 AM
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Default Re: SE4 Stock Balance Mod

Quote:
Originally posted by PvK:
How about if we removed the 20kT cargo ability from colonizer modules (so Small Transport couldn't be used as a colony ship), and then added 20kT cargo ability to the HULL of the Colony Ships in vehiclesizes.txt (so they'd still have the same design performance and not break any AI)?

PvK
I can see a couple ways to address this sort of thing. Any one or two of the following might suffice:

  • Change the colony ship's size -- anything from 320kT to 350kT might work, without being terribly unbalanced.
  • Give the colony ship a speed bonus of some kind (even +1 bonus movement might work).
  • Give the hull a small maintenance discount.
  • Change transports to be 400/800/1200 (which makes transports more attractive for some roles even when DNs are available), with a commensurate cost increase
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  #3  
Old August 2nd, 2003, 09:50 PM
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Default Re: SE4 Stock Balance Mod

Quote:
Originally posted by Rollo:
...That would break AI that uses a warship hull and no extra cargo storage as colonizers.
True. Only modded AI's do that, though, but still.

PvK
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  #4  
Old August 2nd, 2003, 10:03 PM
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Default Re: SE4 Stock Balance Mod

Bah. There is way too much whining going on about old files becoming obselete as a result of a new patch. Sometimes that is inevitable and necessary, unless you want zero progress to be made with the patches, of course.
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Old August 3rd, 2003, 08:01 AM

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Default Re: SE4 Stock Balance Mod

fyron here is right (*DRAMATIC GASP* OH MY GOD I AGREED WITH FYRON!!!) (no offense meant fyron, just i usually disagree with you ). Old games are old, its the latest Version of the game that matters most. If you realy have to, you can always install the previous patch on a clone copy of the game.
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Old August 3rd, 2003, 12:16 PM
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Default Re: SE4 Stock Balance Mod

Quote:
Originally posted by Imperator Fyron:
Bah. There is way too much whining going on about old files becoming obselete as a result of a new patch. Sometimes that is inevitable and necessary, unless you want zero progress to be made with the patches, of course.
meh, I was only trying to be helpful and point out things that could be problematic.
If such advice is not welcome, fine. I won't bother with it anymore.
Have fun with your mod.

Rollo
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  #7  
Old August 4th, 2003, 01:38 AM
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Default Re: SE4 Stock Balance Mod

Quote:
Originally posted by Rollo:
meh, I was only trying to be helpful and point out things that could be problematic.
If such advice is not welcome, fine. I won't bother with it anymore.
Have fun with your mod.

Rollo
Rollo, as we have tried to point out to Fyron on many occasions this thread is NOT a mod in the normal sense of a mod. It is an attempt to gather suggestions to submit to Malfador that have a chance of being accepted in the stock game. Your comment was more in line with the objectives of the thread. Even if we ultimatly proceed with a change despite your point does not mean that the point should not be considered. Please do not leave the thread as your comments have been constructive and to the point, something that unfortunatly cannot be said for everyone here.

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