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July 25th, 2003, 04:18 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Is this gamey?
Its not a surrender... Its the opposite, really. The big empire gifts a planet to the almost-dead empire in order to keep his trading partner alive.
The little guy gets the trade income from the big guy to rebuild a fleet and help out the war effort.
Its like a Terrorist Shell Game.
"This is his Last hideout! We'll bomb it to glass!"
"Oops, he's left and is hiding out in yet another neighbouring country's land"
"Now THIS is his Last hideout! We'll really bomb it to glass and then bomb it some more..."
etc.
Sounds pretty annoying for the person playing the US  But would make an entertaining story.
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July 25th, 2003, 05:14 AM
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Sergeant
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Join Date: Dec 2002
Location: New Jesrey, USA
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Re: Is this gamey?
Government-in-Exile?
Is it the timing of the gift that makes it gamey? What if it had been 20 turns earlier, still gamey?
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July 25th, 2003, 05:25 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Is this gamey?
If it had been 20 turns earlier, it is just less gamey. How realistic is it that you could just pawn of whole worlds of people at the drop of a hat? More likely, they would rebel against you and you would have to subjugate them.
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July 25th, 2003, 06:29 AM
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Lieutenant Colonel
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Join Date: Mar 2001
Location: Emeryville, CA
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Re: Is this gamey?
You don't necessarily know that it was a gift... it *might* have been a trade. Tech in exchange for a planet or something.
As for gamey-ness... I don't really think it is unless the game is strictly everyone-for-themselves, or there is a specific house rule against it. And it definitely would not be for team games (unless the rules say first team to lose a player).
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July 25th, 2003, 07:01 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: Is this gamey?
Quote:
Originally posted by Imperator Fyron:
If it had been 20 turns earlier, it is just less gamey. How realistic is it that you could just pawn of whole worlds of people at the drop of a hat? More likely, they would rebel against you and you would have to subjugate them.
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Hmm... do I see two new settings in Happiness.txt?
This Planet Gifted := 200
Planet In Empire Gifted := 40
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July 25th, 2003, 12:57 PM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: Is this gamey?
Quote:
Originally posted by Will:
You don't necessarily know that it was a gift... it *might* have been a trade. Tech in exchange for a planet or something.
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Well same thing. I think it is the purpose of the gift that bugs me.
MB is right these things should be in the games rules from the start. The problem is of course you don't figure out what these things are untill they happen once.
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July 26th, 2003, 01:22 AM
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General
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Join Date: Jan 2003
Location: Atlanta, GA
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Re: Is this gamey?
Quote:
Originally posted by DavidG:
quote: Originally posted by Will:
You don't necessarily know that it was a gift... it *might* have been a trade. Tech in exchange for a planet or something.
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Well same thing. I think it is the purpose of the gift that bugs me.
MB is right these things should be in the games rules from the start. The problem is of course you don't figure out what these things are untill they happen once. Yeah, everytime I hear one of these questions it seems someone says it should have been clearly stated in the game. Sheeesh! If we had to start setting up games with boilerplate conditions all the time, the next excuse would be, "Well,there was just so much 'small print', I didn't feel like reading all of it."
Personally speaking, it's one thing for someone to work within the rules and do something "gamey" (I don't care for it much but, hey, at least the rules and game permit it) but it's an entirely different thing when someone discovers a flaw in the game and uses it.
[ July 25, 2003, 12:23: Message edited by: Slynky ]
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