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July 29th, 2003, 08:46 PM
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Colonel
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Re: Attack of the Ankle-Biters - Replacment player needed.
I actually would rather it were modded so that the agreement cannot be modified. I want every opportunity to exploit weaknesses and advantages in this system of limitation that have not yet been discussed or discovered. I want everyone to have that opportunity because I think it will make things more interesting, more active, more chaotic.
I'm in if the mod is enforced.
I vote no limits on Fighters, Satellites, or Mines. No Intel would allow us to focus more on the interesting limitations of ship building involved here, so I'll vote no Intel, but it's not a determining factor.
[edit: I'm in anyway, but I would like to see the changes made in the files.]
[ July 29, 2003, 19:52: Message edited by: Loser ]
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July 29th, 2003, 09:12 PM
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National Security Advisor
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Re: Attack of the Ankle-Biters - Replacment player needed.
Its possible to enforce some limits without a mod, I think.
Move, say, Escorts, Colony Ships, Frigates and small transports to Propulsion. Edit the files so Ship Construction is bannable. Start the game, ban ship construction. You -should- start with all those ships available. Now change the files back. If I'm right- I'll test this later- they'll all stay.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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July 29th, 2003, 09:14 PM
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Shrapnel Fanatic
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Re: Attack of the Ankle-Biters - Replacment player needed.
P-D, changing tech reqs requires using a mod. If you do not use the mod to play the game, the ships will move back to Ship Construction.
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July 29th, 2003, 09:22 PM
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National Security Advisor
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Re: Attack of the Ankle-Biters - Replacment player needed.
Hmm. Well, if that workaround doesn't work..
Well, the other idea doesn't work either. Though it might be interesting for another game. If you edit the max tech level down, then start a max tech game, then change everything back, the result is a max tech game..except you still have whatever tech you modded down available for research.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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July 29th, 2003, 09:24 PM
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Shrapnel Fanatic
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Re: Attack of the Ankle-Biters - Replacment player needed.
It would still be best to just use a mod... 
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July 29th, 2003, 09:29 PM
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National Security Advisor
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Re: Attack of the Ankle-Biters - Replacment player needed.
Quote:
Originally posted by Phoenix-D:
Hmm. Well, if that workaround doesn't work..
Well, the other idea doesn't work either. Though it might be interesting for another game. If you edit the max tech level down, then start a max tech game, then change everything back, the result is a max tech game..except you still have whatever tech you modded down available for research.
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Yeah, this does sound interesting. Also you could modify the tech area.txt to change the "raise level" entries and then start a medium tech game. The result would be a medium tech game, but with selected techs advanced farther then normal.
As to whether we do this as a mod game or not. I really don't care, but I don't want to limit the field. I understand some people haven't quite got the hang of using the mod picker utility.
If we went with a mod though it would be an extremly simple one. I would only need to modify one file, the techarea.txt file.
Geoschmo
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July 30th, 2003, 03:36 AM
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Brigadier General
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Re: Attack of the Ankle-Biters - Replacment player needed.
Quote:
Originally posted by Slynky:
I'm in (FWIW).
I'll hold off on empire design (and upload) until I get something more firm on Intel.
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Yeah, what he said. Intel?
Quote:
Originally posted by geoschmo:
Hmmm, well I can run some tests and see how they stack up. It's only room for three more launch bays over a frigate and it's slower becasue of the engine limit. I am thinking a couple dozen frigate wraships with one PDC each ought to be able to handle a large number of fighter. But I could be wrong. We could limit people to small fighters as well if we think they are going to dominate that badly. But I don't know. I could be wrong of course but fighters are just so suceptable to PDC, I just can't imagine them dominating anything.
Geoschmo
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What am I missing here? The Fighter Bay has the "cargo" ability which means it counts towards the cargo limit. I think Transports make much better carriers than Frigates. They can carry more launch bays and more cargo bays. Maybe they won't dominate that much but I think they might shift the focus to making carrier fleets out of transports. This is kinda off from the original idea. Thoughts?
Slick.
[ July 30, 2003, 02:48: Message edited by: Slick ]
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