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July 30th, 2003, 09:01 AM
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Shrapnel Fanatic
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Re: Gamey Tactics and Bug Exploits Thread Talk
Quote:
Originally posted by PvK:
What's your definition of gamey, Fryon?
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That is a good question, which I can not give a definite answer too. I can certainly tell you that realism does not really have a whole lot to do with gameyness. So what if the ramming feature is unrealistic? A lot of things in the game are unrealistic, but not gamey. Such as police troops. Lets fill LA with troops and see what happens. Will people start partying (jubilant)? Hell no. There will be protests, riots, etc. Certainly no increase to happiness. Garrisoned troops should at best make the planet rise from unhappy to indifferent (for riot control and such). They should not make the people happier than that though, except for possibly some alien races that have odd ways of thinking. But for most races, tons of troops around is not seen as a good thing.
From other thread:
Quote:
Originally posted by Grandpa Kim:
Playing on a map you made yourself.
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That isn't gamey, that is cheating. Unless, of course, you tell the players in the game and they do not mind. Otherwise, is is just plain cheating. I have used maps I have made (modified, really) in some PBW games I have hosted, but I told the players (we were using Ringworlds as HWs ) and took Ancient Race (and told them that too), so no muss, no fuss.
Quote:
Selecting low ship and unit limits.
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That is not gamey, especially if the limits are clearly stated. It is just creating a different kind of game. I would say that setting low limits AND not telling the players about them would be a very dishonorable thing to do, and I would certainly never play with a player that did that. But, it is not really an issue of gameyness, so much as integrity.
[ July 30, 2003, 08:16: Message edited by: Imperator Fyron ]
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July 30th, 2003, 04:39 PM
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Re: Gamey Tactics and Bug Exploits Thread Talk
25. Emergency building when there is no emergency.
Sorry you lost me on that one
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He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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July 30th, 2003, 04:45 PM
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Re: Gamey Tactics and Bug Exploits Thread Talk
G Kim agree with you.
When I set up games my goal is to run a game that people will enjoy as the goal is to have some fun and excape from life for about 20 minutes every other day
And I enjoy attempting to make this happen for the players.
And just being the Game Admin is a great way of chatting with people and seeing their interpertation of what is going on and comparing it to what the other side sees.
Now that is a pleasure. I recommend that game hosts do this everyonce in a while ( if their not playing in the game )
I try to make the PBW game like chess at the beginning.... Equal for all. with the rules posted. I am more concerned about people dropping out with no notice and speed of play.
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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July 30th, 2003, 06:26 PM
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National Security Advisor
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Re: Gamey Tactics and Bug Exploits Thread Talk
From now on I only play games with Grandpa Kim. 
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July 30th, 2003, 06:36 PM
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Re: Gamey Tactics and Bug Exploits Thread Talk
I never even cared about the whole gamey thing until the issue with the 100 mines came up originally. In the period of a couple months I was basically labeled a cheat by a couple people, one of whom I knew fairly well, and we ended up losing a PBW admin over it. Nasty incident. Left me quite shell shocked I don't mind telling you. As a result I stated encouraging game owners to delineate this stuff up front and we pushed hard to get the 100 mine limit loophole closed. Not because I particularly cared one way or the other, but just because some others cared about it so strongly.
But given the choice I prefer playing with as few rules as possible and usually stick to a core group of players I know as Grandpa suggests.
Geoschmo
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July 30th, 2003, 07:08 PM
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Re: Gamey Tactics and Bug Exploits Thread Talk
Quote:
Originally posted by geoschmo:
I never even cared about the whole gamey thing until the issue with the 100 mines came up originally. In the period of a couple months I was basically labeled a cheat by a couple people, one of whom I knew fairly well, and we ended up losing a PBW admin over it. Nasty incident. Left me quite shell shocked I don't mind telling you. As a result I stated encouraging game owners to delineate this stuff up front and we pushed hard to get the 100 mine limit loophole closed. Not because I particularly cared one way or the other, but just because some others cared about it so strongly.
But given the choice I prefer playing with as few rules as possible and usually stick to a core group of players I know as Grandpa suggests.
Geoschmo
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I haven't had time to test the mines thing...
But I think I was in that game, Geo, and I remember the whole incident.
But to clarify that issue was due to one empire launching more than 100 mines over a planet due to a bug. I think that has been fixed.
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July 30th, 2003, 07:36 PM
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Re: Gamey Tactics and Bug Exploits Thread Talk
Quote:
Originally posted by Stone Mill:
But to clarify that issue was due to one empire launching more than 100 mines over a planet due to a bug. I think that has been fixed.
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Yes, sorry if I wasn't clear. I was rambling on and reminising. The issue that caused the major stinkus was Last year and was regarding one empire being able to launch more than 100. It was patched.
There is still an issue of allied empires cooperating to exceed the limit per sector. That is the current issue regarding mines on the gamey list.
Geoschmo
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