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  #1  
Old July 29th, 2003, 07:30 AM
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Default Re: Small Ships Mod discussion

Quote:
Originally posted by atari_eric:
[1] Bases (at least at level 1) don't seem to appear in the chassis choice menu.
Hrm, probably error on my part ... let me check ... aha, found it ... an editting error, the line between the end of the Spacedock entry and the start of the Outpost entry was missing; that'd do it.

Quote:
[2] A.I. don't seem to know how to build colonizers.
Hmm, apparently the AI is set up to ONLY use coloniser hulls for colony ships. I'll just have to reintroduce the Colony Ship hull, I guess.

Quote:
Nice job with the other stuff, tho.
Thanks.

I'll upload a corrected ZIP in just a little while ... now is as good a time as any to throw a readme together and include it in the ZIP.

[ July 29, 2003, 06:37: Message edited by: Pax ]
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  #2  
Old August 1st, 2003, 12:59 AM
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Default Re: Small Ships Mod discussion

Pax, you still there? You're not discouraged, are you?
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Old August 1st, 2003, 01:18 AM
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Default Re: Small Ships Mod discussion

No, not at all. Sorry I didn't get the readme done and a file uploaded ... but a friend JUST closed (a month early) on a new condominium, so I've been helping arrange for the place to be painted and planning some general improvements/repairs at the same time, for the past couple days.

I'll resume working on a good readme, and maybe some more additions/tweaks, tonight; I should be able to get a lot more work done on it this weekend, too.

Meanwhile, I'll go pop a quick-fix Version Online ASAP, with a corrected VehicleSizes.txt (including a Colony Ship hull).
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Old August 1st, 2003, 01:34 AM
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Default Re: Small Ships Mod discussion

Upload complete.

My next project is to write a readme, while going back through the components.txt data file to make sure I want to stick with the tweaks I'd done before (as well as rediscover wth they WERE so I can list 'em in the readme, lol).

[ August 01, 2003, 00:35: Message edited by: Pax ]
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Old August 1st, 2003, 05:06 AM
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Default Re: Small Ships Mod discussion

Quote:
Originally posted by Pax:
No, not at all. Sorry I didn't get the readme done and a file uploaded ... but a friend JUST closed (a month early) on a new condominium, so I've been helping arrange for the place to be painted and planning some general improvements/repairs at the same time, for the past couple days.

I'll resume working on a good readme, and maybe some more additions/tweaks, tonight; I should be able to get a lot more work done on it this weekend, too.

Meanwhile, I'll go pop a quick-fix Version Online ASAP, with a corrected VehicleSizes.txt (including a Colony Ship hull).
No problem - helping your friend move is definitely more important. I'll check it out and see how it plays.
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Old August 1st, 2003, 05:19 AM
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Default Re: Small Ships Mod discussion

I might be interested in joining this game, what are the basic changes made in the data files and to accomplish what?

...and yes, I'm sure I could dig this info up somewhere but I'm going to sleep now and hope to have an answer to read for breakfast.
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Old August 1st, 2003, 07:05 PM
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Default Re: Small Ships Mod discussion

Quote:
Originally posted by Captain Kwok:
I might be interested in joining this game, what are the basic changes made in the data files and to accomplish what?
This isn't a game, per se; it's a new mod, one that's a spinoff form the idea that spawned the "Attack of the Ankle-Biters" thread.

The changes, so far, are mainly to limit ships to the smaller end of the scale, play with engines-per-move a bit (so that some later hulls are SMALLER, but in return inherently FASTER, than their predecessors), and try out osme of the less-radical changes for weapons which were discussed in the Stock Balance thread.

Not all changes to weapons are properly documented in the data files at present (I believe I forgot to STATE that the Graviton Hellbore skips armor, for example), and I am working on a new Beta 3 Version, complete with a readme documenting the changes (at least in summary format); I hope to have that Version ready for release by the end of this weekend.
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