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July 28th, 2003, 07:53 PM
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Corporal
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Join Date: Jun 2003
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Re: Psychology mods? Increasing the role of troops?
Yeah, I guess I was thinking of commissar for the defense against boarding. I think a political officer would be good for a defense against mutiny, which in SEIV could be represented by Allegiance Subverter. Is there any way to have a component give the MC's defense against the Subverter without giving the bonus of not needing a bridge, crew, and life support?
Is there any way to mod a facility to give bonuses to defense for troops/WP's on a planet?
Any way to incorporate self destruct devices on facilities? Scorched earth style.
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July 28th, 2003, 07:55 PM
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Corporal
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Join Date: Jun 2003
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Re: Psychology mods? Increasing the role of troops?
I like the idea of a facility adding intel defense. How could that be done? Something like a Secret Police HQ or something.
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July 28th, 2003, 08:00 PM
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Corporal
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Re: Psychology mods? Increasing the role of troops?
Another idea:
A facility that increases resource production that stacks with robotoid factory. Uh...a Labor Union Center...
I realize that some of these are covered by other techs, but I think its interesting to add a different path to reach the same goal, especially if it makes the Psych branch a little more useful.
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July 28th, 2003, 08:10 PM
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Shrapnel Fanatic
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Location: Southern CA, USA
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Re: Psychology mods? Increasing the role of troops?
Quote:
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Is there any way to have a component give the MC's defense against the Subverter without giving the bonus of not needing a bridge, crew, and life support?
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Nope.
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Is there any way to mod a facility to give bonuses to defense for troops/WP's on a planet?
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There is an ability available, but it does not work.
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Any way to incorporate self destruct devices on facilities? Scorched earth style.
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Nope.
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I like the idea of a facility adding intel defense. How could that be done? Something like a Secret Police HQ or something.
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All you can do is have a facility generating more intel points. The intel modifying ability of the Fate Shrine does not work.
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A facility that increases resource production that stacks with robotoid factory. Uh...a Labor Union Center...
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Can't make them stack. The best of each ability that affects a planet is used. They can have one planet affecting ability for each resource functional, and one system affecting ability for each resource functional.
[ July 28, 2003, 19:12: Message edited by: Imperator Fyron ]
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July 28th, 2003, 08:17 PM
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Corporal
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Join Date: Jun 2003
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Re: Psychology mods? Increasing the role of troops?
To brainstorm: Areas that would be affected by Psychology
1)Morale-bonuses to offense/defense, bonuses against boarding
2)Zealots-kamikaze/cobalt bonus, morale bonuses(as above), planetary defense bonuses, scorched earth?
3)Security-secret police, cracking down on spies
4)Industrial morale-propoganda getting the workers to eke out just a little more production
5)Experiments in psychology-drugs, hypno-training, supersoldiers, whacked out psychos
6)Political psychology-bonuses to trade (possible?) from certain facilities
7)Know your enemy-Admiral Thrawn-like bonuses to combat, replicate events predictor?
8)Just won't give up-make ships/units harder to kill, component like shield or armor only smaller or cheaper...something
9)Really go with the Drones-create a different Version of Drones tied to Psych tree. Kamikaze pods, instead of computer they have a single crewman, different advantages/disadvantages compared to regular Drones
10)Propaganda Center-get that war frenzy going, gives bonuses to resource production, intelligence, and research that stacks with the other facilities that give bonuses
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July 28th, 2003, 08:21 PM
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Corporal
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Join Date: Jun 2003
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Re: Psychology mods? Increasing the role of troops?
Ok, so planet wide abilities don't stack. Hmmm. I still think it would be interesting to offer abilities through Psych tree. Possibly they could cost less or come earlier than from other techs.
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July 28th, 2003, 08:24 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Psychology mods? Increasing the role of troops?
If they cost less and/or come earlier, they should be less effective.
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