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Old July 29th, 2003, 07:53 PM

KnidVermicious KnidVermicious is offline
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Default Re: Psychology mods? Increasing the role of troops?

In a similar vein, if you set Weapon Type to Warhead (like Kamikaze Warhead) does that mean it destroys itself? Does it apply damage to the ship? Can it only be used on a ram action?
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Old July 29th, 2003, 07:54 PM
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Fyron Fyron is offline
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Default Re: Psychology mods? Increasing the role of troops?

Quote:
Component Destroyed On Use
This only works on components that have a Use button on the main game interface, such as Emergency Movement/Supply and Stellar Manipulation. I am fairly sure it does not work for Cloaking though.
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Old July 29th, 2003, 07:57 PM

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Default Re: Psychology mods? Increasing the role of troops?

How about Warhead?

Does that work on Troops?
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Old July 29th, 2003, 07:59 PM
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Default Re: Psychology mods? Increasing the role of troops?

Quote:
Originally posted by KnidVermicious:
In a similar vein, if you set Weapon Type to Warhead (like Kamikaze Warhead) does that mean it destroys itself? Does it apply damage to the ship? Can it only be used on a ram action?
A warhead adds its damage to the damage done by the ship in a ram. It can not fire on targets.
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Old July 29th, 2003, 08:03 PM
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Default Re: Psychology mods? Increasing the role of troops?

Quote:
Originally posted by Loser:
How about Warhead?

Does that work on Troops?
No. Troops can not ram.
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Old July 29th, 2003, 08:07 PM

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Default Re: Psychology mods? Increasing the role of troops?

How do mines work then? Do they have a ram action? Could the mine mechanics be used on a planet to simulate booby traps, heavy defense, etc.?
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Old July 29th, 2003, 08:10 PM

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Default Re: Psychology mods? Increasing the role of troops?

Boy, I'm full of questions today. I'm at work so I can't check the game. I just have the txt files here.

Can a ship ram a planet?
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