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July 29th, 2003, 07:53 PM
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Corporal
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Join Date: Jun 2003
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Re: Psychology mods? Increasing the role of troops?
In a similar vein, if you set Weapon Type to Warhead (like Kamikaze Warhead) does that mean it destroys itself? Does it apply damage to the ship? Can it only be used on a ram action?
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July 29th, 2003, 07:54 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Psychology mods? Increasing the role of troops?
Quote:
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Component Destroyed On Use
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This only works on components that have a Use button on the main game interface, such as Emergency Movement/Supply and Stellar Manipulation. I am fairly sure it does not work for Cloaking though.
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July 29th, 2003, 07:57 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Psychology mods? Increasing the role of troops?
How about Warhead?
Does that work on Troops?
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July 29th, 2003, 07:59 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Psychology mods? Increasing the role of troops?
Quote:
Originally posted by KnidVermicious:
In a similar vein, if you set Weapon Type to Warhead (like Kamikaze Warhead) does that mean it destroys itself? Does it apply damage to the ship? Can it only be used on a ram action?
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A warhead adds its damage to the damage done by the ship in a ram. It can not fire on targets.
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July 29th, 2003, 08:03 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Psychology mods? Increasing the role of troops?
Quote:
Originally posted by Loser:
How about Warhead?
Does that work on Troops?
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No. Troops can not ram.
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July 29th, 2003, 08:07 PM
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Corporal
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Join Date: Jun 2003
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Re: Psychology mods? Increasing the role of troops?
How do mines work then? Do they have a ram action? Could the mine mechanics be used on a planet to simulate booby traps, heavy defense, etc.?
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July 29th, 2003, 08:10 PM
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Corporal
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Join Date: Jun 2003
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Re: Psychology mods? Increasing the role of troops?
Boy, I'm full of questions today. I'm at work so I can't check the game. I just have the txt files here.
Can a ship ram a planet?
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