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July 29th, 2003, 08:21 PM
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Corporal
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Join Date: Jun 2003
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Re: Psychology mods? Increasing the role of troops?
Question: Is reload time ignored for Weapon Platforms?
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July 29th, 2003, 08:26 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Psychology mods? Increasing the role of troops?
Quote:
Originally posted by KnidVermicious:
a ship ram a planet?
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Yes.
Quote:
Originally posted by KnidVermicious:
3)Make WP strictly defensive.
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They already are, they can't go attack anyone.
Quote:
Originally posted by KnidVermicious:
Question: Is reload time ignored for Weapon Platforms?
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No.
{edit: posted question, not answer.]
[ July 29, 2003, 19:48: Message edited by: Loser ]
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July 29th, 2003, 08:34 PM
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Corporal
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Join Date: Jun 2003
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Re: Psychology mods? Increasing the role of troops?
I guess I mean more defensive in a Point Defense way. Since no-planet regular ship weapons will not be able to counter current weapon platforms, I think this will make planetary assault too difficult. I want them to be able to land troops and duke it out on the ground.
I want to see fighters assaulting and defending airspace. Mines placed around the planet damaging assaulting troopships. A ring of specialized attacking ships launch anti-planet missiles to soften the planet (or nuke it totally) with WP acitng as AAA against fighters and missiles. I also would like to see WP's with shield stripping or engined damaging weapons and tractor/repulser weapons because it sounds like fun. I want to get away from the "big guns slag the planet from space while big guns shoot up at the warships" thing we have now.
I want to make planetary assault more important. Hopefully not impossible, but definitely more interesting.
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July 29th, 2003, 08:39 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Psychology mods? Increasing the role of troops?
That's a great goal.
Cook up the mod real quick and throw it on PBW.
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July 29th, 2003, 08:40 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Psychology mods? Increasing the role of troops?
Quote:
Originally posted by KnidVermicious:
How do mines work then? Do they have a ram action? Could the mine mechanics be used on a planet to simulate booby traps, heavy defense, etc.?
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Mines are special. They just do their warhead damage to vehicles entering the sector. 
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July 29th, 2003, 08:42 PM
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Corporal
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Join Date: Jun 2003
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Re: Psychology mods? Increasing the role of troops?
Question: If sattelite's had fast, long range missiles would that counteract the disadvantages of putting them on a planet (ie they will probably end up on the wrong side)
What is the max speed you can put on a missile?
Loser, I think you forgot the answer to "Can a ship ram a planet?" in your post.
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July 29th, 2003, 09:10 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Psychology mods? Increasing the role of troops?
"What is the max speed you can put on a missile?"
Unlimited, IIRC. Of course, even with unlimited speed it still won't move immediately, or for that matter go past its maximum range.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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