|
|
|
 |

February 23rd, 2001, 06:29 PM
|
Corporal
|
|
Join Date: Aug 2000
Location: Fairfax, Ok, USA
Posts: 73
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Cloaking AI Bug in 1.27?
I found another cloaking bug I think. I decloaked my ship and tryed to attack a cloaked ship that I could see, Psychic Scanners, and I had plenty of movement. But it simply would not let me attack. Next turn it attacked just fine. I saved a game for MM but accidently deleted it.
__________________
Lord Darwin,
Space Empires Fan since
Space Empires 2 in 1995
|

February 23rd, 2001, 07:05 PM
|
Sergeant
|
|
Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Cloaking AI Bug in 1.27?
Why didn't these cloaking problems happen to the Beta testers before the patch was released?
|

February 23rd, 2001, 09:38 PM
|
 |
Sergeant
|
|
Join Date: Dec 2000
Posts: 248
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Cloaking AI Bug in 1.27?
It must be fairly rare or the forum would be swamped by cloaking bug reports. That's also probably why the beta testers didn't see it.
__________________
The difference between genius and stupidity is that genius has its limits.
|

February 23rd, 2001, 10:02 PM
|
Sergeant
|
|
Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Cloaking AI Bug in 1.27?
Could this just be happening to games that were started before the patch only?
[This message has been edited by Emperor Zodd (edited 23 February 2001).]
|

February 24th, 2001, 12:04 AM
|
Private
|
|
Join Date: Feb 2001
Location: MHAFB, ID USA
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Cloaking AI Bug in 1.27?
[quote]Originally posted by Emperor Zodd:
[b]Could this just be happening to games that were started before the patch only?
I am playing a new 1.27 game and I got a huge pile of log Messages saying the AI race couldn't launch while cloaked. I had saved the game at the end of my turn, so I just tried to resume it and see what would happen. The game won't load. It just locks up.
|

February 24th, 2001, 12:58 AM
|
Sergeant
|
|
Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Cloaking AI Bug in 1.27?
Aaron told me he is aware of the bug and is working on it.
|

February 26th, 2001, 04:55 PM
|
 |
Major
|
|
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Cloaking AI Bug in 1.27?
quote: Originally posted by Darwin:
I found another cloaking bug I think. I decloaked my ship and tryed to attack a cloaked ship that I could see, Psychic Scanners, and I had plenty of movement. But it simply would not let me attack. Next turn it attacked just fine. I saved a game for MM but accidently deleted it.
I had this happen in a 1.19 game too... I had Temporal Scanners on a base in a nebula system, which allowed me to see the enemy's colony ships. But I couldn't initiate an attack with my local fighter group, I had to wait until the next turn when the enemy sent a second colony ship through the same sector. Combat ensued automatically. I didn't bother reporting as a bug, since I figured I needed a scanner in the same sector to intiate combat, and by the time I figured out what was really happening, I'd already overwritten the savegame.
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|