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				July 30th, 2003, 09:14 PM
			
			
			
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 Shrapnel Fanatic |  | 
					Join Date: Jul 2001 Location: Southern CA, USA 
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				 Re: Colony Management 
 
	Yes. I try to get as much ship building capacity as possible. Overwhelming your enemies is the surest path to victory.Quote: 
	
		| Originally posted by Litcube: Cool.
 
 You were also mentioning before, you place a SY on every colony with more than 4 spaces?
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	That is a micromanagement nightmare, and I do not recommend doing that unless you want to spend 4 hours on a turn once you get a large empire.Quote: 
	
		| When building monoliths, it is best to fill up the planet with regular miners first, then build one monolith and scrap one extractor at a time to change the planet over to monoliths. |  
 [ July 30, 2003, 20:16: Message edited by: Imperator Fyron ]
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				July 30th, 2003, 09:22 PM
			
			
			
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 Sergeant |  | 
					Join Date: Apr 2003 Location: Portland, Oregon 
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				 Re: Colony Management 
 One colony type I added was "Warehouse Colony" Not to be confused with "Whorehouse Colony"  Mediocre resources, 1 shipyard for repair only, and lots of cargo.  The premise is that this colony would pump out and store Weapons Platforms for future use and deployment; if I should need to dipatch a large transport to pick them up for deployment on the infidels planets.  Could do the same for fighters too.  Could get pricey if my WP's get obsolete!  I guess this could be called a "Military Outpost" also.
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				July 30th, 2003, 09:58 PM
			
			
			
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 General |  | 
					Join Date: Apr 2001 Location: Cincinnati, Ohio, USA 
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				 Re: Colony Management 
 I've created "Storage Bases" (1 SY and the rest resource storage) and "Resource Colonies" (monoliths)... 
I like to put a SY on every planet, no matter how insignificant, just because it provides a larger shipbuilding capacity and I don't have to worry when I go to the construction queues to multi-add a ship that I haven't turned off "planets (without shipyards)" in the build queues window and lose my selection      Why can't you select a group of SY's by clicking the first then shift-clicking the Last, and make control-clicking select one at a time?
				__________________The Ed draws near! What dost thou deaux?
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				July 30th, 2003, 10:36 PM
			
			
			
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 Corporal |  | 
					Join Date: Mar 2003 Location: New Westminster, Canada 
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				 Re: Colony Management 
 Awesome help, thanks guys. |  
	
		
	
	
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				July 30th, 2003, 10:42 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Colony Management 
 You may enjoy some of your questions explored in the Newbie FAQ:
 17.3 Managing Your Economy
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				August 1st, 2003, 01:12 AM
			
			
			
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 Corporal |  | 
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				 Re: Colony Management 
 
	Bwuahahahaha!!Quote: 
	
		| Originally posted by EvilGenius4ABetterTomorro: One colony type I added was "Warehouse Colony" Not to be confused with "Whorehouse Colony"
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				__________________No poor bastard ever won a war by dying for his country. He won it by making other bastards die for their country.
 George S. Patton
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				July 31st, 2003, 06:03 PM
			
			
			
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 Sergeant |  | 
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				 Re: Colony Management 
 Whorehouse Colony:  a planet with one big facility, a building with beds that give rest and relaxation to crew thus giving combat modifiers. Visiting ships must be careful on re-entry! |  
	
		
	
	
	
	
	
	
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