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Old August 4th, 2003, 05:45 PM
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Roanon Roanon is offline
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Default Re: New Mod - "Economies of Scale"

As the prime purpose of mothballing is to save maintenace costs, the relation between mothballing and maintenence costs should remain the same, unless you want to create a difference to the normal game. If you do not want to change mothballing usage and effects, you should rescale the costs according to the new maintenance costs.
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Old August 4th, 2003, 06:28 PM
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Default Re: New Mod - "Economies of Scale"

I am intrigued by this, but I must admit a bit confused. I haven't quite grasped the implications of the 1.5x/sqr root stuff. If I understand it correctly large ships are much more expensive to build per kt, but somewhat cheaper to maintain per Kt then small ships. Does that about sum it up?

If so then I don't really think it makes small ships any better, just more available. Since you haven't changed the mounts at all a player is still much better off with a fleet of large ships totaling X Kt then a fleet of small ships totalling X Kt. Actually in this mod the large ship fleet would be even better then in the stock game since they would be cheaper to maintain.

The only place the small ships would be useful is when trying to construct a war fleet in a hurry. The exponential build costs would make this extremely problematic for large ships.

If a player has time to prepare for war by building and mothballing ships they are much more advised to build and mothball large ships then small ships. I see no difference in this point between the stock game and this mod.

So I would have to agree with Roanon that unless you wish to change the nature of mothballing, which would be a separate issue then the mod to begin with, you should not increase but in fact decrease the mothball costs. Unfortunatly there is now way to decrease the mothball costs proprtionally to the size of the ship, which is what really needs to happen for this to be acurate.

From a game balance perspective I wouldn't worry about the mothballed fleet of escorts, because they aren't going to be very effective agasint the fleet of dreadnaughts attacking them anyway. What you need is a mothballed fleet of dreadnaughts.

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[ August 04, 2003, 17:38: Message edited by: geoschmo ]
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Old August 5th, 2003, 01:52 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: New Mod - "Economies of Scale"

Mothballing lots of small ships would not be abusive, since you can build them extremely fast anyways.

Large ships are for long term peacetime buildup, but only good if you finish them before they're needed.

Medium sized ships give you the middle ground and can be your insurance while starting on the bigger ones.
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Old August 5th, 2003, 05:35 AM

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Default Re: New Mod - "Economies of Scale"

actually in RW it is rather expensive to bring in "reserved" military equipment sometimes - or so i hear. makes sense game-wise too, to not make things too abusive.
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