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August 7th, 2003, 01:23 AM
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Sergeant
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Join Date: Jun 2002
Location: Ottawa, ON, Canada
Posts: 390
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Re: starfury shipsets
Quote:
Originally posted by Phoenix-D:
Doga probably won't work for Starfury- any good-looking ship will have a polygon count that is FAR too high. DOGA isn't particually efficent that way.
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Well, as far as DoGa goes, excessive detailing will be the one thing you'd have to control. The Light Cruiser for my Psycho Trapper set comes in at 2905 polygons. If i remove the individual windows I can probably bring the polygon count down to a more acceptable number for Starfury & SEV. The Destroyer, as it is, is just over 1000 polygons, so no worries there (hopefully).
Does anyone know the Class Structure of Ships in Starfury? Will Ships be broken down like they are in SEIV (eg destroyer->lightcruiser->cruiser etc...) or will there be more randomness and little to no class naming? Will the stock Ships be viewable within a *.X editor for size comparisons against our own creations?
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August 7th, 2003, 02:18 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: starfury shipsets
The MeshX program can reduce the poly counts of your Doga ships. 3d Studio Max can also do this as well, but for their .3ds format before you'd convert it to a .x file.
The stock ships are viewable and can be modified in a program that can work with .x, and very nicely done as you can see in most screenshots.
There are fewer ship sizes than se4, but the size ratio is about the same between the ones that are in the game.
That's about as much detail I can say here...
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August 7th, 2003, 03:18 AM
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Sergeant
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Join Date: May 2001
Location: Great Falls, Montana, US
Posts: 208
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Re: starfury shipsets
You guys can try Milkshape too. I use MS a lot and it can export to .x format aswell, but I haven't messed with .x files much so I don't know much about them. Just know it can be done with MS and that is a fairly cheap program.
__________________
Gryphin-
I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?
Atrocities-
Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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August 7th, 2003, 09:05 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: starfury shipsets
The best freeware tool I know of to do ships for Starfury is Anim8or: http://www.anim8or.com/main/index.html
I have done several models with Anim8or and put them in Starfury. Here is one example.
Doga would not be my tool of choice.
Rollo
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August 7th, 2003, 03:34 PM
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Sergeant
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Join Date: Sep 2002
Location: Connecticut, USA
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Re: starfury shipsets
Does anyone know if Moray/Povray will work? I looked through the help information, but didn't see anything about .x files (Mulder and Scully weren't part of the design team for SF, were they?  )
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August 7th, 2003, 06:06 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: starfury shipsets
Quote:
Originally posted by Chronon:
Does anyone know if Moray/Povray will work? I looked through the help information, but didn't see anything about .x files (Mulder and Scully weren't part of the design team for SF, were they? )
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I haven't been able to find a converter that can transfer moray/pov-ray files to .3ds or .x format...
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August 7th, 2003, 06:14 PM
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Sergeant
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Join Date: Sep 2002
Location: Connecticut, USA
Posts: 252
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Re: starfury shipsets
Thanks for the info Captain Kwok. I was hoping that Moray would work, but I guess I'll have to learn how to use Anim8tor. I hope it's not too steep a learning curve...
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