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  #1  
Old August 23rd, 2003, 08:00 PM

civ2buf civ2buf is offline
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Default Re: Treban Kendia Tregwal Wars

The crazied thing just happened, by some sort of event, a Barbarian construction base warped all the way across the galaxy into the Cleric home system. And the barbarians have a HUGE bonus to attack(in Dragonrealms barbarians kick everyone elses' butt majorly).

Talk about flukes changing the course of history. Never seen bases move with an event, only ships.
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Old August 24th, 2003, 11:28 AM

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Default Re: Treban Kendia Tregwal Wars

Year 2404
Battle of Avren's Revenge


I am here with the first Gwel Gath warfleet. Although our first efforts were weak in design and strength, we have corrected those mistakes now, and just in time.

Even without our efforts at rescue that are before us, Tyvalger has established a military colony that is successfully defending itself. It appears the war magi are weak, they are still in the Last campaign's mindset. They have not raised the stakes of battle.

All the strong empires of todays' world have built an industrial capacity in space, yet the war magi have not, the sieges are no excuse from a strategic point of view. They have become so engrossed in the siege on Tyvalger that they have not kept up with the ways of ship to ship warfare.

The Last message of any surviving Avren Gath came to us just before battle, the stranded and immobile colonial ship of Avren Gath sent one Last message to our fleet, a rallying cry for victory, if you will. "At Last, Meraud's flag flies for a fleet of great strength. Meraud now has his day,"

In battle, the war magi only have napalm ships and missile platforms, less than no threat to us. The Paladins are the strongest known force in the galaxy at this moment, but they have not shifted away from missiles yet, and this is an anti-missile fleet.

But conquering the war magi homeworld will not be possible today, the reversal of fortunes is so swift that we have not switched over to building ships with napalm in them, no point in even trying, with any size fleet if you don't have napalm. The specializations needed make a ship containing both anti planet and anti ship weapons very valuable, which in turn makes larger ship technology valuable.
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Old August 24th, 2003, 11:29 AM
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Default Re: Treban Kendia Tregwal Wars

You are just a writing machine. Two updates for Fan Fic archives in one day. Sheesh! j/k ofc
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Old August 28th, 2003, 11:40 AM

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Default Re: Treban Kendia Tregwal Wars

Necromancer's Dominion

There is nothing that can stop us, the Paladins have been humbled, the Clerics are outmanned, the galaxy is in our hands. We defeated a 28 ship paladin fleet losing one ship and destroying 23 of theres, leaving 5 which fled. Our missile defense was flawless. We have since regrouped and now lead a 30 ship fleet. We will turn immediately to the attack, the only question being against the Clerics or Paladins.

The PowerbLast ship is a superior design and we have just added 6 more PowerbLasts to our fleet. Tyvalger is free from worry now, we protect them and allow them to build up their infastructure, although they have lost much from the siege. The War magi do not have sufficient infastructure to threaten us, they will be quickly defeated.

Crew morale is at an all time high after our devastating victory. Avren Gath will be revenged. I declare that the counter-crusade has begun! Merauds' will shall be done.

[ August 29, 2003, 14:12: Message edited by: civ2buf ]
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Old August 29th, 2003, 06:06 AM

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Default Re: Treban Kendia Tregwal Wars

Chieftain 57

The bardic fleet has stopped bombing our world, for the moment, the current Lich believes they have ran out of supplies. The past year and a half have an extensive history which I will try to summarize.

Chieftain 53 led the anti-crusade fleet on several successful battles. The war magi were completely destroyed. Cleric and Paladin fleets were annihilated. And the cleric homeworld was crippled and plagued. After all of these successes, a fleet of Bardic ships warped in to our home system, and destroyed our defensive fleet and most of our population.

Then Chieftain 53 tried to send the Anti-Crusade fleet to stop the bards. But the Paladins had finally built a fleet of ships that could stop that Chieftains fleet. The Anti-Crusade fleet was destroyed taking that chieftain with it. The extensive bombardment of our planet resulted in the quick deaths of Chieftains 54, 55 and 56.

The thieves are the only respite remaining for us, if they can build up a fleet we have a chance, though slim. Things were working so well when we swept through the Crusade alliance space, but now regardless of the cost to them, the Crusader alliance will prevail, with the help of the Bards.

All that will be left of the alliances is the Paladins and Tyvalger, the thieves. The Clerics will likely perish from the plague.

[ August 29, 2003, 14:09: Message edited by: civ2buf ]
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Old August 29th, 2003, 09:29 AM
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Default Re: Treban Kendia Tregwal Wars

This is very injoyable to read. Thank you.
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Old August 30th, 2003, 08:41 PM

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Default Re: Treban Kendia Tregwal Wars

Partani Kendia
2408


I am Kisana of the empaths' guild, leader and highest Empath. Though our citizens are very sensitive to others' pain, we have developed ways of stopping the Barbarians, although at great cost.

In the first battle with the Barbarians, our Touch Warriors boarded 8 barbarian vessels, but the Barbarian firepower was too much. 8000 Infantry, including some of the best Elite troops ever, were lost, along with the crews to thirty ships.

The barbarians were heavily crippled after that battle. Now we have a fleet of 33 Touch Warriors, we are only waiting on supply ships. If we can capture the barbarian ships, then we will prepare for a Troop landing on their homeworld.

The troop carriers have not been trained yet, we are running at a heavy deficit with our existing fleet, resources are now the bigger constraint than construction rates.

But the Barbarians are likely to be operating at an even greater deficit than us. Our destroyer Touch Warriors are battling and hopefully capturing Light cruiser and Cruiser sized warships.

If we can capture the Barbarian homeworld, we will stop one of the gravest threats to the peace of the galaxy.
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