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				August 12th, 2003, 12:29 AM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: Hidden facts of SE IV
	
			 
             
			
		
		
		
		
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				Originally posted by Gozra: 
...Plasma Missiles are the best. 
 
...
			
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 No, the shrieking sound of Space Parasite equals the lamenations of your women (copy right - next California governer) 
		
	
		
		
		
		
		
		
			
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				August 12th, 2003, 12:47 AM
			
			
			
		  
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				Colonel 
				
				
				
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				Re: Hidden facts of SE IV
			 
             
			
		
		
		
		plasma missiles are the best. 
		
	
		
		
		
		
		
		
			
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				August 12th, 2003, 02:03 AM
			
			
			
		  
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				Lieutenant Colonel 
				
				
				
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				Re: Hidden facts of SE IV
			 
             
			
		
		
		
		"Organics planets are best!" 
		
	
		
		
		
		
		
		
			
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				August 12th, 2003, 02:54 AM
			
			
			
		  
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				Re: Hidden facts of SE IV
			 
             
			
		
		
		
		[quote]Originally posted by Arkcon: 
	Quote: 
	
	
		
			
				Originally posted by JurijD: 
[qb]Hey, I wonder if anyone has compiled a list of "hidden facts" of SE IV. I mean things like 
 
- "special" weapon to hit modifiers that are not revealed either in the manual nor the game menus themselves (Wave motion gun +30%, Torpedoes ???, etc.) 
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 Hmm. 'Kay, see, anyone can read the text files and find out.  There's been a couple lists like this.  They should all be in the newbie faq, for examples, it being so huge. 
 
  From the FAQ: 
 
2.8.3 Point Defense Cannons (PDC)’s get a 70% to-hit bonus. (components.txt) 
2.8.4 Incinerator beams get a 10% to hit bonus. (components.txt) 
2.8.5 Wave-motion Guns get a 30% to hit bonus. (components.txt) 
2.8.6 High-energy magnifiers get a 30% to hit bonus. (components.txt) 
2.8.7 Tachyon canons get a 10% to hit bonus. (components.txt) 
2.8.8 Mental singularity generators get at 20% to hit bonus. (components.txt) 
 
Slick. 
		
	
		
		
		
		
		
		
			
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				August 12th, 2003, 03:38 AM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: Hidden facts of SE IV
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by JurijD: 
Hey, I wonder if anyone has compiled a list of "hidden facts" of SE IV. I mean things like 
 
- "special" weapon to hit modifiers that are not revealed either in the manual nor the game menues themselves (Wave motion gun +30%, Torpedoes ???, etc.) 
- fighters can leave a solar system by ordering them to attack the warp point 
- the use of all those other weapons that are obvioulsy useless because they have a ridiculous damage/(fire_rate*size) ratio 
 
... add your own, I´m sure people would like to hear them.
			
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 Have you read the Newbie FAQ's thread at the top of this forum?  It contains a lot of info. There is also a good strategy thread floating around.  There is a link to is in the Second thread of the forum. 
		
	
		
		
		
		
		
		
			
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				August 12th, 2003, 11:36 AM
			
			
			
		  
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				Colonel 
				
				
				
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				Re: Hidden facts of SE IV
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Krsqk: 
"Organics planets are best!"
			
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 Krsqk, have you played with Taera in your game??    
		
	
		
		
		
		
		
		
			
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				August 12th, 2003, 11:51 AM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: Hidden facts of SE IV
			 
             
			
		
		
		
		3rd person reference... 
		
	
		
		
		
		
		
		
			
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