|
|
|
|
 |

August 12th, 2003, 06:55 PM
|
|
Colonel
|
|
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Hidden facts of SE IV
Quote:
Originally posted by Stone Mill:
[QB]LOL! Too funny. I don't think Conan wanted to coat the women in pLastic...
|
lamination != lamentation
|

August 12th, 2003, 08:10 PM
|
 |
Sergeant
|
|
Join Date: Feb 2001
Location: Colorado
Posts: 317
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Hidden facts of SE IV
Another hidden fact:
Light carriers can carry the same size weapons as light cruisers.
And another hidden fact:
SEIV is a tool used by extraterrestial governments to recruit stellar Empire leaders.
And another hidden fact:
Tachyon sensors can sense what is in the next starsystem over.
And if you get the message from an AI "Your growth is astonishing!" that means you are sitting too close to the screen and bump on your face is growing from the radiation.
__________________
The fact that slaughter is a horrifying spectacle must make us take war more seriously, but does not provide an excuse for gradually blunting our swords in the name of humanity. Sooner or later, someone will come along with a sharper sword and hack off our arms
Clausewitz
|

August 12th, 2003, 09:00 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Hidden facts of SE IV
Quote:
Another hidden fact:
Light carriers can carry the same size weapons as light cruisers.
|
If you are talking about mounts, that would be battleships, as they can use heavy mounts. Rather gamey tactic if you ask me though...
Quote:
And another hidden fact:
Tachyon sensors can sense what is in the next starsystem over.
|
I hope that was just a joke, as it isn't true. 
[ August 12, 2003, 20:01: Message edited by: Imperator Fyron ]
|

August 12th, 2003, 11:03 PM
|
 |
Sergeant
|
|
Join Date: Feb 2001
Location: Colorado
Posts: 317
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Hidden facts of SE IV
OOPs I must have misheard.
A friend told me this. In a conversation on sensors in SEIV I pointed out that sensors were virtually the same except Hyperoptics as they were the cheapest and quickest to get to.
--------------------------------------------------------------------------------
And another hidden fact:
Tachyon sensors can sense what is in the next starsystem over.
--------------------------------------------------------------------------------
I hope that was just a joke, as it isn't true.
Hidden fact about SEIV:
The defender almost always shoots first at a warp point. And I think it may be always.
__________________
The fact that slaughter is a horrifying spectacle must make us take war more seriously, but does not provide an excuse for gradually blunting our swords in the name of humanity. Sooner or later, someone will come along with a sharper sword and hack off our arms
Clausewitz
|

August 13th, 2003, 02:08 PM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Hidden facts of SE IV
Quote:
Originally posted by Gozra:
Hidden fact about SEIV:
The defender almost always shoots first at a warp point. And I think it may be always.
|
Why is it hidden Everebody knows that 
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|

August 13th, 2003, 08:17 PM
|
 |
Sergeant
|
|
Join Date: Feb 2001
Location: Colorado
Posts: 317
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Hidden facts of SE IV
*sigh*
I am sorry my 'humor' is running away with me on this thread. I am giving some real tips mixed with some not so real tips. Many experienced SEIV players laugh and say that's not hidden. And I bet some new players reading this thread are saying "wow!" or "Cool!" for example I know having a good climate on a planet increases reproduction. But I still ignore the production benifit. Also maximizing your population as quickly as possible on a planet by moving them from another planet also increases production rapidly.(don't depopulate your home planet just use the excess)
another hidden fact is One Talisman in a stack of weapons platforms, satilites, causes ALL weapons to not miss. The Stack effect also goes with regular sensors build 5 WP's and only one need have combat sensors or ECM for the whole group to have thos benifits. Also this works with fighters.
[ August 13, 2003, 21:44: Message edited by: Gozra ]
__________________
The fact that slaughter is a horrifying spectacle must make us take war more seriously, but does not provide an excuse for gradually blunting our swords in the name of humanity. Sooner or later, someone will come along with a sharper sword and hack off our arms
Clausewitz
|

August 13th, 2003, 08:21 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Hidden facts of SE IV
Quote:
|
I know having a good climate on a planet increases production.
|
Climate only affects reproduction rates, not production or happiness or anything else.
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|