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August 15th, 2003, 04:33 AM
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General
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Join Date: Apr 2001
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Re: Hidden facts of SE IV
Quote:
Originally posted by Gozra:
another hidden fact is One Talisman in a stack of weapons platforms, satilites, causes ALL weapons to not miss. The Stack effect also goes with regular sensors build 5 WP's and only one need have combat sensors or ECM for the whole group to have thos benifits. Also this works with fighters.
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ECM on your weapons platforms? Isn't that a bit like painting sheep green so the wolves can't find them? 
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August 15th, 2003, 05:41 AM
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Sergeant
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Re: Hidden facts of SE IV
Grin
I see your point and raise you one. Your command fighter, satillite, or weapons platform will have room to spare. In SEIV there are so many good players that kicking, clawing, and scratching for any legal advantge is worth while. In 'Last Man Standing' ask the Spirit of space and the La Veins Empires if running up against these stacks is any fun. 2 turns ago Spirit lost several ships to talisman armed satillites. Something like 50 Battle Cruisers.
Hidden fact:
building a planet creator ship is cheaper than a warp opening ship and faster. Then it takes one turn to upgrade to a warp opener. Shaving several turns off building a warp opener ship.
[ August 15, 2003, 04:42: Message edited by: Gozra ]
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August 15th, 2003, 08:11 AM
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Shrapnel Fanatic
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Re: Hidden facts of SE IV
Quote:
ECM on your weapons platforms? Isn't that a bit like painting sheep green so the wolves can't find them?
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????
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August 15th, 2003, 08:13 AM
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Colonel
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Re: Hidden facts of SE IV
planets have about 200% penalty to be hit, ECM wont change a bit.
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August 15th, 2003, 03:43 PM
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Colonel
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Re: Hidden facts of SE IV
Quote:
Originally posted by Gozra:
Grin
I see your point and raise you one. Your command fighter, satillite, or weapons platform will have room to spare. In SEIV there are so many good players that kicking, clawing, and scratching for any legal advantge is worth while. In 'Last Man Standing' ask the Spirit of space and the La Veins Empires if running up against these stacks is any fun. 2 turns ago Spirit lost several ships to talisman armed satillites. Something like 50 Battle Cruisers.
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The 'command Fighter' concept won't work, as Fighters will only stack with like Fighters in combat, so only other 'command' Fighters will get the bonus from a Fighter with Talisman, ECM, or Combat Sensors.
Quote:
Originally posted by Taera:
planets have about 200% penalty to be hit, ECM wont change a bit.
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Are you certain of this?
[ August 15, 2003, 14:43: Message edited by: Loser ]
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August 15th, 2003, 04:23 PM
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General
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Re: Hidden facts of SE IV
Quote:
Originally posted by Loser:
quote: Originally posted by Taera:
planets have about 200% penalty to be hit, ECM wont change a bit.
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Are you certain of this? well it WILL change it... to 140%
Like that makes any difference 
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August 15th, 2003, 04:56 PM
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Colonel
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Re: Hidden facts of SE IV
Quote:
Originally posted by Ed Kolis:
quote: Originally posted by Loser:
quote: Originally posted by Taera:
planets have about 200% penalty to be hit, ECM wont change a bit.
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Are you certain of this? well it WILL change it... to 140%
Like that makes any difference Okay, so with both 30% armors this cranks down to a 70% bonus for the attacking ships. And that means, assuming the assaulting ships don't have any combat bonus of their own, that their chance to hit does not drop from 100% until they get eight squares away from the planet. Is this correct?
[ August 15, 2003, 16:56: Message edited by: Loser ]
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