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August 13th, 2003, 04:41 PM
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Corporal
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Join Date: Jun 2003
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Re: Bio-Psych Mod v1.16
No, it was intentional. I'm still figuring them out. Plus I don't have any images for them, yet.
After all this bonus stacking talk, I wonder: If a facility has a +40 bonus X/-40 penalty Y and then you have another facility tha has a +10 bonus Y do you end up with +40X/+10Y or +40X/-30Y? I assume it is the latter, which sucks.
On the other hand Secret Police HQ (big bonus to Intel, big penalties to all other resource production) might still work. You would still have to use up a slot to counteract the penalties. And, I suppose it is unlikely you would use one except on a very Intel oriented planet anyway.
*Propaganda Center should work fine. Small bonus to all production that wouldn't stack with any others. It has very limited use, though. You'd only need it for a planet with many different resource generators, which I assume would be rare.
*I still want an Xeno Profiling Center to give a system wide combat bonus, but I don't want to steal the Traits thunder and lessen the impact of things like Shrines and Events Predictor. Hmmm...maybe if the Propaganda Center was system wide it might be more useful
*I was also thinking about making cheaper Intel projects like seeing opponents tech, designs, and dispositions. Some kind of tech area that allows you to do Psych profiles of your enemies to determine how they will act. EDIT: Now that I think about it, Force Concentrations is the only Intel project that makes sense from a psych profile standpoint.
Any ideas are welcome
[ August 13, 2003, 16:01: Message edited by: KnidVermicious ]
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August 13th, 2003, 05:04 PM
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Corporal
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Re: Bio-Psych Mod v1.16
Another facility idea: the Frenzotron (uh, that's a working name)
Death Shrine-like systemwide bonus to damage
War Shrine-like systemwide penalty to combat
Simulates stirring the population up into a bloodthirsty frenzy. They hit hard, but in their mindless battle-madness they lose discipline and training and blindly and savagely attack the enemy.
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August 13th, 2003, 07:45 PM
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Corporal
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Re: Bio-Psych Mod v1.16
Image Mod question
As I add more to this mod I think I want to use the Image Mod, at least for components. How do I go about getting permission? Also, what should I do about adding new pics into it? Can I just add them to my mod only, or do I have to submit them to the Image Mod first?
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August 13th, 2003, 08:04 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Bio-Psych Mod v1.16
You do not need to get permission to use the Image Mod. It is there for anyone and everyone to use. If you want to make new submissions to it, simply number your images such that they use empty slots in the components file from the Image Mod (new lines can be added as necessary), with both the Portraits and Minis (preferably with the minis all in one file), and a Credits.txt file. Then, zip them up, and create a post about it.
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August 13th, 2003, 08:08 PM
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Shrapnel Fanatic
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Re: Bio-Psych Mod v1.16
Quote:
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After all this bonus stacking talk, I wonder: If a facility has a +40 bonus X/-40 penalty Y and then you have another facility tha has a +10 bonus Y do you end up with +40X/+10Y or +40X/-30Y? I assume it is the latter, which sucks
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Now with Facilities, only the highest bonus is used; there is no stacking, sadly. Add a facility -500% minerals production and one with +10% minerals production to a planet, and it will get +10%, with the -500% ignored. You can still partially get the effect you want (assuming negative values actually work for these abilities, needs testing) because the planet will get the penalty unless you build an appropriate bonus facility.
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August 18th, 2003, 03:06 PM
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Corporal
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Join Date: Jun 2003
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Re: Bio-Psych Mod v1.16
I ran some tests over the weekend. Negative modifiers do not work for planet or system wide facilities. At least the resource generation type modifiers, anyway.
I think I'll work around this by dropping the Secret Police HQ entirely. I'll have a Propaganda Center that gives minor boosts system-wide to all resource generation (Intel, Research, Min, Rad, Org) and a War Morale Center (name?) that gives a minor system wide boost to combat and damage. By minor I mean 2,3,6%.
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August 18th, 2003, 03:28 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Bio-Psych Mod v1.16
What about facilities that lower environmental conditions or happiness?
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