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August 13th, 2003, 08:33 PM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: impressions of Pirates and Nomad mod?
Quote:
As for intel, if things get bad, the homeworld can be abandoned to break contact with the other races and instantly eliminate intel interactions.
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Of course if you've had a long history of working as a privateer for another race, you may be able to convince them to "hold onto" your planet for a period of time. Getting it back from them may prove a bit difficult, but this may be a better move than full abandonment!
I'd suggest large numbers of small ships with ship boarding capacity. Swarm tactics with cheap, fast, replaceable (read: small) ships is far more effective in most cases. This runs contrary to most games where the larger hulls give a weapons mount advantage. Boarding parties have no mounts and enjoy a "100% to hit bonus" once shields are down, so why use mounts?
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Take away paradox from the thinker and you have a professor.
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August 13th, 2003, 08:37 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: impressions of Pirates and Nomad mod?
Keep in mind that abandoning your HW will also cut off all trade treaties, thus destroying all trade income. That could be disastrous.
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August 14th, 2003, 01:05 AM
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BANNED USER
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Join Date: Jan 2003
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Re: impressions of Pirates and Nomad mod?
Sounds fun. I'm going to ask some new players to join our group, each paired with a nomad or a pirate experienced player. Who are stronger, Pirates or Nomads?
Merry
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August 14th, 2003, 02:35 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: impressions of Pirates and Nomad mod?
Either would be good without pre-arranged teams.
If you go with a nomad partner, they can give you the no-maintenance ships...
If you go with a Pirate, they can get your super-stealthy ships. The Pirate Hoards might come in handy for all the trade income you'll be getting...
I'd say the Nomad would be more powerful as an ally.
[ August 14, 2003, 03:39: Message edited by: Suicide Junkie ]
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August 17th, 2003, 01:12 AM
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BANNED USER
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Re: impressions of Pirates and Nomad mod?
I'm playing around with P&N mod, and the graphics look great. But, when I run host, I get a message stating that:
"Unknown value "Drone Attack" for Default Strategy in record "Anti-Ship Drone.
"Unknown value "Drone Attack" for Default Strategy in record "Anti-Planet Drone."
The error comes up multiple times and I suspect it might therefore have to do with an error in executing the A.I. scripts.
What am I missing here?
Thanks, Merry
Thanks,
John
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August 17th, 2003, 01:38 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: impressions of Pirates and Nomad mod?
There are no drones in P&N, so it dosen't really matter.
Copy the defaultstrategies.txt from TDM to get rid of that.
I'll upload a fix for that in just a bit.
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August 17th, 2003, 01:46 AM
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BANNED USER
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Re: impressions of Pirates and Nomad mod?
Thanks for the quick reply. It occurred to me :what happens if you are playing with a mod on PBW and an error like this occurs? Manually hosting, I have to hit "OK". (I assume people have successfully played P&N on PBW, right?)
[ August 17, 2003, 00:49: Message edited by: Merry Jolkar ]
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