.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 13th, 2003, 08:33 PM
jimbob's Avatar

jimbob jimbob is offline
First Lieutenant
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob is on a distinguished road
Default Re: impressions of Pirates and Nomad mod?

Quote:
As for intel, if things get bad, the homeworld can be abandoned to break contact with the other races and instantly eliminate intel interactions.
Of course if you've had a long history of working as a privateer for another race, you may be able to convince them to "hold onto" your planet for a period of time. Getting it back from them may prove a bit difficult, but this may be a better move than full abandonment!

I'd suggest large numbers of small ships with ship boarding capacity. Swarm tactics with cheap, fast, replaceable (read: small) ships is far more effective in most cases. This runs contrary to most games where the larger hulls give a weapons mount advantage. Boarding parties have no mounts and enjoy a "100% to hit bonus" once shields are down, so why use mounts?
__________________
Jimbob

The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
Reply With Quote
  #2  
Old August 13th, 2003, 08:37 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: impressions of Pirates and Nomad mod?

Keep in mind that abandoning your HW will also cut off all trade treaties, thus destroying all trade income. That could be disastrous.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old August 14th, 2003, 01:05 AM

Merry Jolkar Merry Jolkar is offline
BANNED USER
 
Join Date: Jan 2003
Posts: 248
Thanks: 0
Thanked 0 Times in 0 Posts
Merry Jolkar is on a distinguished road
Default Re: impressions of Pirates and Nomad mod?

Sounds fun. I'm going to ask some new players to join our group, each paired with a nomad or a pirate experienced player. Who are stronger, Pirates or Nomads?
Merry
Reply With Quote
  #4  
Old August 14th, 2003, 02:35 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: impressions of Pirates and Nomad mod?

Either would be good without pre-arranged teams.

If you go with a nomad partner, they can give you the no-maintenance ships...
If you go with a Pirate, they can get your super-stealthy ships. The Pirate Hoards might come in handy for all the trade income you'll be getting...

I'd say the Nomad would be more powerful as an ally.

[ August 14, 2003, 03:39: Message edited by: Suicide Junkie ]
Reply With Quote
  #5  
Old August 17th, 2003, 01:12 AM

Merry Jolkar Merry Jolkar is offline
BANNED USER
 
Join Date: Jan 2003
Posts: 248
Thanks: 0
Thanked 0 Times in 0 Posts
Merry Jolkar is on a distinguished road
Default Re: impressions of Pirates and Nomad mod?

I'm playing around with P&N mod, and the graphics look great. But, when I run host, I get a message stating that:

"Unknown value "Drone Attack" for Default Strategy in record "Anti-Ship Drone.
"Unknown value "Drone Attack" for Default Strategy in record "Anti-Planet Drone."

The error comes up multiple times and I suspect it might therefore have to do with an error in executing the A.I. scripts.

What am I missing here?
Thanks, Merry
Thanks,
John
Reply With Quote
  #6  
Old August 17th, 2003, 01:38 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: impressions of Pirates and Nomad mod?

There are no drones in P&N, so it dosen't really matter.

Copy the defaultstrategies.txt from TDM to get rid of that.
I'll upload a fix for that in just a bit.
Reply With Quote
  #7  
Old August 17th, 2003, 01:46 AM

Merry Jolkar Merry Jolkar is offline
BANNED USER
 
Join Date: Jan 2003
Posts: 248
Thanks: 0
Thanked 0 Times in 0 Posts
Merry Jolkar is on a distinguished road
Default Re: impressions of Pirates and Nomad mod?

Thanks for the quick reply. It occurred to me :what happens if you are playing with a mod on PBW and an error like this occurs? Manually hosting, I have to hit "OK". (I assume people have successfully played P&N on PBW, right?)

[ August 17, 2003, 00:49: Message edited by: Merry Jolkar ]
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:43 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.