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September 10th, 2003, 12:56 AM
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General
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Join Date: Jan 2003
Location: Atlanta, GA
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Re: SE4 Rating System
Quote:
Originally posted by geoschmo:
I believe I did average them.
I agree with your Last post. My comment about the second place player getting more points wasn't a criticism. I was just pointing out that what you saw as a flaw in the system, ie the 2nd place player not getting enough points, might nto be a flaw at all since so much of it is dependant on the player Ratings going in to the game..
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If you say your suggestion called for averaging, I won't bother going to look .
In the example I used, everyone was @ 1,000 points. I used it as a "flat line" example. Yes, at different Ratings, point gain and loss would differ but would be hard to get an idea of how well the adjustment to the formula was working...so I used 1,000's. And with 4 rated players at the same score, to have come in second should have yielded something, IMO. Looking at the other side of the coin, 2nd place DID lose. But coming in second in 4 people isn't bad.
I'm not too worried about an adjustment to a multiplayer rating game "disturbing" the formula too much, after all, in a multiplayer game, the number of events (and players) affecting the outcome are more than what is found in a one-on-one game. So, the multiplayer game results already will be skewed a bit due to those circumstances.
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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September 10th, 2003, 05:09 AM
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Join Date: Jan 2003
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Re: SE4 Rating System
I will get to the site tomorrow. Had work (from work) to do tonight (CD label design and print and 50 CDs to get ready for distribution).
In summary, no new members...
New "Ratings" games to list...
And final agreement on a multiplayer formula.
This should be it, I think.
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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September 10th, 2003, 05:50 AM
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General
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Join Date: Jan 2003
Location: Atlanta, GA
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Re: SE4 Rating System
Adjust Last post:
Site updated with new games in progress. Be sure to check and make sure I didn't miss anything.
Also (  ), new space graphic on the index page...a better space scene, methinks. (hey, I gotta have fun somewhere, right?)
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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September 12th, 2003, 05:15 AM
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Second Lieutenant
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Join Date: May 2003
Location: Oz
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Re: SE4 Rating System
So any takers for the four player challenge that Geo has open??? Especially now that multiplayer game points have been worked out?
Go on you know you want to 
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September 14th, 2003, 05:56 AM
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Second Lieutenant
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Join Date: May 2003
Location: Oz
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Re: SE4 Rating System
We have 2/4 - just two more needed!
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September 14th, 2003, 12:36 PM
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Second Lieutenant
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Join Date: May 2003
Location: Oz
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Re: SE4 Rating System
3/4 Come on - one of you must be up for the challenge!
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September 14th, 2003, 04:00 PM
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Join Date: Jan 2003
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Re: SE4 Rating System
Welcome to the SE4 Ratings system, Coregonas!
That makes 25 people joined up. So, curious how you measure up: How Good Are You?
I know there are some really good players left out there.
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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