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August 28th, 2003, 12:49 PM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
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Re: culture & charicteristic traits
"Culture" stands for the sociological traits a particular empire has. All empires have one - if you don't specifically select one in the game set-up, you end up with "neutral" by default. They're "free" points, in a sense, but they're usually a mix of advantages and disadvantages. In the unmodded game, they're not exactly evenly balanced. One of the list members here, Jourin, came up with a balanced culture file (you can find it on this thread.)
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August 29th, 2003, 01:57 AM
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Shrapnel Fanatic
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Re: culture & charicteristic traits
Here is a balanced one I made up for the AST mod a while back. Cultures
To view the it just click HERE
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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August 28th, 2003, 02:52 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: culture & charicteristic traits
i aways thought that bezerkers should take a hit in the maintence department and repair department... due to frenzy....
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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August 28th, 2003, 08:30 PM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
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Re: culture & charicteristic traits
so in the unmoded game I could select say, artisans, take 10 pnts of the happieness charicteristic which would give me 250 more racial points to use whereever and I would still have an avarage happienes?
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August 28th, 2003, 09:12 PM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
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Re: culture & charicteristic traits
actualy thats trickyer than I thought...
are the points for SC split between agressive and defenceive, or arethey added?
ie if the culture traits gives +10 to SC
is it the same as adding +5 to agressive and +5 to defenceive, or does it add +10 to both of them...
ditto with the production (which there are 3 off)
also to note is that aggressive, defencive, and maint cost twice as much (50rp) than the others untill you get up to superior, when they all cost the same (100rp)
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August 28th, 2003, 09:22 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: culture & charicteristic traits
What you are given by the Cultural Traits is in a test file of a fairly intuitive name. You would see exactly what you're getting in there.
Or was that even what you were asking?
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August 28th, 2003, 09:22 PM
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General
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Location: Canada
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Re: culture & charicteristic traits
HI ADDS TO ALL AFFECTED area's
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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