|
|
|
|
 |

September 6th, 2003, 11:58 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Proportions shell armor and ... minesweeping armor?
Quote:
Originally posted by narf poit chez BOOM:
well, if you could somehow make a mount that only affects minesweepers and have it reduce the size...
|
And you can. One of the patches added the ability to have mounts affect specific component families only.
|

September 7th, 2003, 03:25 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Proportions shell armor and ... minesweeping armor?
Yeah... in Proportions, it'd need to be a reverse of the Scale Mount series... However I'm still waiting to be told what the original conceptual connection between scale-mounted shell/plate armor and minesweeping was.
PvK
|

September 7th, 2003, 03:52 AM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: Proportions shell armor and ... minesweeping armor?
Well in Proportions, doesn't most armor block some amount of damage per shot? So imagine using an armored ship as sort of a "brute force" minesweeper - just detonate them harmlessly against the armor.
Of course, given that mines do damage in the hundreds and armor blocks around 1-5 per shot, not counting emissive armor, I don't really see how that would make much sense anyway... unless you consider mine explosions to do their damage in the form of a huge number of tiny shrapnel projectiles, which isn't all that unreasonable...
__________________
The Ed draws near! What dost thou deaux?
|

September 7th, 2003, 11:34 AM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions shell armor and ... minesweeping armor?
I don't think EA ability works on mines. damage is calculated outside the combat.
as to the armour cost - I think shell armour could be made cheaper, but "internal" advanced armour should still be expensive at high levels.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|

September 7th, 2003, 03:43 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Proportions shell armor and ... minesweeping armor?
EA dosen't stack either, so even if it did work, you'd only take off 1-5 damage points (whatever the strongest surviving EA ability is)
__________________
Things you want:
|

September 7th, 2003, 03:52 PM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Proportions shell armor and ... minesweeping armor?
Quote:
Originally posted by oleg:
I don't think EA ability works on mines. damage is calculated outside the combat.
as to the armour cost - I think shell armour could be made cheaper, but "internal" advanced armour should still be expensive at high levels.
|
Oh, I agree the internal advanced armor costs are good. It's just the armored shells that are probably overpriced, and could stand to have a bit more structutre themselves.
I would hope that EA would apply to mine explosions.
And now that Ed mentions it, I can see how it could make sense to use armor to protect somewhat against minefields (not to sweep them) just with the EA. It would work well assuming EA would (not stack but) apply once to each mine explosion, and if mine damage were greatly reduced (I hear SJ did that in P&N and removed minesweepers, which seems like a neat change).
PvK
|

September 7th, 2003, 04:17 PM
|
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions shell armor and ... minesweeping armor?
Quote:
Originally posted by Ed Kolis:
Well in Proportions, doesn't most armor block some amount of damage per shot? So imagine using an armored ship as sort of a "brute force" minesweeper - just detonate them harmlessly against the armor.
Of course, given that mines do damage in the hundreds and armor blocks around 1-5 per shot, not counting emissive armor, I don't really see how that would make much sense anyway... unless you consider mine explosions to do their damage in the form of a huge number of tiny shrapnel projectiles, which isn't all that unreasonable...
|
Exactly, the premise is that the larger the displacement of the vessel the greater the (scale mount) in Armor Plate that could be Installed.
If it was possible to put the (Minesweeping Ability) on the scale mount, then as the ship displacement increases then so to the amount of mines required to do damage….
===========
Quote:
Yeah... in Proportions, it'd need to be a reverse of the Scale Mount series... However I'm still waiting to be told what the original conceptual connection between scale-mounted shell/plate armor and minesweeping was.
PvK
|
PVK, in regards to Mine Sweeping Abilities this is just the title for the actual se4 action and not meant literally in my presentation.
The intention is that, the amount of mines required and/or actually expended would be increased as the scale of Armor Plating is increased by the Ships Displacement.
I humbly ask, can this be done with Plate Armor, and is there any advise to actually make this happen with the CompEnhancement mounts ? 
[ September 07, 2003, 15:28: Message edited by: JLS ]
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|