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September 8th, 2003, 12:49 AM
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Sergeant
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Join Date: Feb 2003
Location: USA
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Re: Proportions shell armor and ... minesweeping armor?
Now this system make sense
SJ, you still keep the sector limit to 100 or is it reduced to 10?
[ September 07, 2003, 23:53: Message edited by: Grand Lord Vito ]
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September 8th, 2003, 03:51 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Proportions shell armor and ... minesweeping armor?
You need the limit to be at least 50.
The mines will be fairly small and should be able to take chunks out of most of the ships in a fleet. When each mine hits a random ship, you should end up with a gaussian distribution, so most ships will have some damage, a few will be untouched, and a few will be severely hit or destroyed.
1) There should be more mines than ships unless the defender was surprised, or isn't relying much on mines.
2) The damage of a single mine should be small enough that a typical warship can shrug it off. 10 or 20 kt worth of armor with stock settings for everything else, perhaps. Adjust up or down depending on overall weapons damage / defenses strength in specific mod.
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September 11th, 2003, 03:05 AM
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Lieutenant Colonel
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Re: Proportions shell armor and ... minesweeping armor?
SJ, what would you recomend the warhead strenght be?
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September 12th, 2003, 01:04 AM
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Shrapnel Fanatic
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Re: Proportions shell armor and ... minesweeping armor?
I believe I mentioned 10-20kt worth of armor as a good starting point.
Halve that if you get two warheads per mine.
[ September 11, 2003, 12:05: Message edited by: Suicide Junkie ]
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