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Old September 9th, 2003, 11:45 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

It was indeed a one planet start game (made sure to ask him before posting ). I think he was just playing normally, then had the event hit him, and decided to turn it into a scenario.

Look at the planet type in the Colonies window with the Value tab and it says "Homeworld" on the home planet.

[ September 09, 2003, 22:46: Message edited by: Imperator Fyron ]
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Old September 9th, 2003, 11:47 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

If you want to use a full-fledged AI race instead of Neutrals, I suggest using the None AI type (can be found on PBW) to neuter them so they do no expansion and slow down turn processing. That can not have any affect on the occurence of random events.
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Old September 9th, 2003, 11:49 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

Quote:
Originally posted by Imperator Fyron:
It was indeed a one planet start game (made sure to ask him before posting ). I think he was just playing normally, then had the event hit him, and decided to turn it into a scenario.

Look at the planet type in the Colonies window with the Value tab and it says "Homeworld" on the home planet.
Interesting, it could be also that high/cat. events on HW are intended to be very rare, e.g. one event in 10,000 turns. If so, SJ would have been very lucky (or cursed)...
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Old September 9th, 2003, 11:53 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

That could be it, as I know I have seen my home planet and home star blow up before on single planet starts. Also, this is part of the reason why most PBW games have events disabled, because nasty events like this do happen.
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Old September 9th, 2003, 11:55 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

Quote:
Originally posted by Imperator Fyron:
If you want to use a full-fledged AI race instead of Neutrals, I suggest using the None AI type (can be found on PBW) to neuter them so they do no expansion and slow down turn processing. That can not have any affect on the occurence of random events.
Could you point me on that, please? Or do you have any search keys, I donot find it in the list.

EDIT: I think I have found one:

Vessels v1.2 Gorgo beautiful shipset done by Zarix; contains AI-none files

[ September 09, 2003, 23:03: Message edited by: PsychoTechFreak ]
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Old September 10th, 2003, 12:04 AM
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Default Re: Are homeplanets affected by high/catastrophic events?

Looks like Geo removed it from PBW. The "AI does not make changes" option in the Ministers tab works as of the latest patch for Gold. So, I have uploaded it temporarily here: No AI Mod.

Edit:


[ September 09, 2003, 23:05: Message edited by: Imperator Fyron ]
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Old September 10th, 2003, 12:28 AM
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Default Re: Are homeplanets affected by high/catastrophic events?

Thanks Fyron

I am going to start tomorrow, otherwise the setup about lucky trait could become incorrect (I am tired). If someone has got any interesting idea about other aspects of the setup, feel free...

Unfortunately the batch simulator just creates event notes.txt from the human player (#1), these txt files can be observed by explorer (search function). I am going to remove any event which can create additional races to observe the event distribution, but this has to take place in two games at least: human player with lucky trait and a 2nd race, next game human player with cursed trait (modified). BTW, what is the max. value for lucky/cursed event chance modifiers? 100 also?

Now the event history function under the races window would be a handy observation tool, if it would work *sigh*
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