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Old September 9th, 2003, 11:53 PM
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Fyron Fyron is offline
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Default Re: Are homeplanets affected by high/catastrophic events?

That could be it, as I know I have seen my home planet and home star blow up before on single planet starts. Also, this is part of the reason why most PBW games have events disabled, because nasty events like this do happen.
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Old September 9th, 2003, 11:55 PM
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Default Re: Are homeplanets affected by high/catastrophic events?

Quote:
Originally posted by Imperator Fyron:
If you want to use a full-fledged AI race instead of Neutrals, I suggest using the None AI type (can be found on PBW) to neuter them so they do no expansion and slow down turn processing. That can not have any affect on the occurence of random events.
Could you point me on that, please? Or do you have any search keys, I donot find it in the list.

EDIT: I think I have found one:

Vessels v1.2 Gorgo beautiful shipset done by Zarix; contains AI-none files

[ September 09, 2003, 23:03: Message edited by: PsychoTechFreak ]
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Old September 10th, 2003, 12:04 AM
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Fyron Fyron is offline
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Default Re: Are homeplanets affected by high/catastrophic events?

Looks like Geo removed it from PBW. The "AI does not make changes" option in the Ministers tab works as of the latest patch for Gold. So, I have uploaded it temporarily here: No AI Mod.

Edit:


[ September 09, 2003, 23:05: Message edited by: Imperator Fyron ]
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Old September 10th, 2003, 12:28 AM
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Default Re: Are homeplanets affected by high/catastrophic events?

Thanks Fyron

I am going to start tomorrow, otherwise the setup about lucky trait could become incorrect (I am tired). If someone has got any interesting idea about other aspects of the setup, feel free...

Unfortunately the batch simulator just creates event notes.txt from the human player (#1), these txt files can be observed by explorer (search function). I am going to remove any event which can create additional races to observe the event distribution, but this has to take place in two games at least: human player with lucky trait and a 2nd race, next game human player with cursed trait (modified). BTW, what is the max. value for lucky/cursed event chance modifiers? 100 also?

Now the event history function under the races window would be a handy observation tool, if it would work *sigh*
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Old September 10th, 2003, 12:31 AM
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Default Re: Are homeplanets affected by high/catastrophic events?

You have to set some setting to TRUE to get the History page to work.

Create Log Text Files for Players := False
Create Log Text File for Game := False

I have no idea what the max levels for lucky trait are, or how the trait actually works, for that matter.

[ September 09, 2003, 23:32: Message edited by: Imperator Fyron ]
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Old September 10th, 2003, 01:05 AM

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Default Re: Are homeplanets affected by high/catastrophic events?

Quote:
Originally posted by PsychoTechFreak:
Intention of this observation:
Are Master Planets affected by high/catastrophic events?

Setup:
AICampaign 3.02, but with a 4.b events.txt which I have modified with text entries to track the severities of the events.
SE4 Batch (by Master Belisarius), every turn will be saved (with an events.txt for human)
3 Empires, 1 planet start
1 human player set on AI complete on (Eee),
star map midlife med. size (about 60 systems),
Eee are only remaining empire after 125 years, but a lot of other races arose from riots,
Event Percent Chance High := 90

Does anybody know if this could be set to a value greater than 100? I have taken 90 because I am not sure if values higher than 100 could have some overflow effects.

Problems after 100 years, the next 25 years have taken 7 hours because of the 1000s of units, I guess.

Homeplanet name: Arianna I (has not been affected by high/catastrophic events within the first 1250 turns)
A lot of rebellions occur, some of them are even medium severity events, but the HW has not been affected even by medium rebellions.

The only history.txt about events are saved from the human player, so I just have observed the Eee.

The game can be continued, if you think of very rare events that might come after 500 years or such. But as I have stated above, 250 turns take 7 hours from now on.

I can provide savegames of every turn. Following Posts are a list of all catastrophic events and then high events (just for the Eee).
This looks good and thanks PTF
If I see this correctly there was no Master Planets (Home Worlds) affected by high/catastrophic events.
Thanks for clearing this up.

With a 90% Chance percent. Yeh, I also would expect 16 plus Independent races.

I need to tweak the new 4.b1 Beta Events file so Independent races are spawned in about 500turns of a game to around 1-2 at Low Chance, 2-4 at Medium and 4+ at high chance. This is what the results are on average with the default Medium Players setup from the old events file, and I would like to try to get those numbers back.

I will remove the Harsh Medium Events as we discussed and retweak 4.Events files and if you would like retesting 4.b2 at AIC default parameters; chancing percentage of L10-M20 or High 40 in a 500turn game or two as we discussed earlier, at some point in the future I would appreciate that, if time permits.

Thanks again PTF, nice job.

EDIT: I probably will go at with 30% as the high Chance Ceiling in the AIC sttings file.

[ September 10, 2003, 00:37: Message edited by: JLS ]
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Old September 10th, 2003, 01:12 AM
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Default Re: Are homeplanets affected by high/catastrophic events?

Keep in mind that planet and star destroying events at least can target uninhabited planets and stars (systems), and so the chance of the game randomly selecting the home planet/system is very low. 1250 turns is likely not enough for these events...
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