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September 10th, 2003, 07:07 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Are homeplanets affected by high/catastrophic events?
Good morning, sorry folks,
I am going to read your Posts when I finish work today, just one thought:
What do you think about a modded events file which is about just one event?
The best event to be observed very easily is the planet value change (by 1 per cent). If I take just this one event and change only the severities of it over 4 test runs? I need 2 inactive races for this of course, so the none-ai mod is excellent for this.
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September 10th, 2003, 04:39 PM
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Sergeant
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Re: Are homeplanets affected by high/catastrophic events?
Quote:
Originally posted by JLS:
quote: Originally posted by Imperator Fyron:
90% should be an event on 90% of turns... unless this is another one of those variables that is in tenths...
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Yes
Test data looks less frequant then 90% The list is less frequent than 90%, but that is only because this is a list of events that happened to the player. Events are still happening to other races and unclaimed sectors of space that are not recorded in that list.
__________________
I do not know with what weapons World War III will be fought, but I know that World War IV will be fought with sticks and stones.
-Albert Einstein
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September 10th, 2003, 07:15 PM
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First Lieutenant
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Re: Are homeplanets affected by high/catastrophic events?
Don't forget, I only have listed high/catastrophic events. But probably we get this answered.
Setup:
2 Races (no-AI mod), one race is cursed (+100), the other is lucky (-100)
events chance 100
I modified the events.txt to ONE low event (planet value change +1), bad planet start (settings modified to 0).
After 20 years I can stop already:
Cursed race: 181 events
Lucky race: Absolutely no event
So I guess, MM's fix about event chances has been successful. But I will try some other values lower than +/- 100 with Medium severities.
With High/Catastrophic I might change to 10 planet start to see if the assumption about the master planet comes true. Another reason is the no-ai races can not colonize, so there would be no comparison between homeworlds, masterplanet and colonized worlds.
EDIT:
Changed setup to 1 medium event, same as above but with lucky -50, cursed +50 and swapped player slots (to exclude this).
After 20 years:
Cursed race: 181 events
Lucky race: Absolutely no event
This is not a copy/paste error, the event count has been the same.
Now I have got a High events game running, NO events for both races after 10 years, one on one, 1planet start. I think I could switch over to 10 planet start with a very long run soon (500 years or more).
NO events after 53 years, process time seems to be more than with low/med events. Probably the program tries to bring up an event, but is not allowed to do so?
BTW, Fyron is correct with 100% chance and one event per turn:
There are no events from 2400.0 through 2401.9. If you count the turns/events from 2402.0 through 2420.0 what is it? 181 events, correct.
[ September 10, 2003, 19:46: Message edited by: PsychoTechFreak ]
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September 10th, 2003, 08:55 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Are homeplanets affected by high/catastrophic events?
Quote:
Originally posted by oleg:
PTF, did you see AI HW rebellions ? I mean other two races, not your Eee.
How did you add races, via .emp files or as a random choice ? It may make difference, however unlikely.
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I am still searching for the according turns to find out what has happened with the other two races.
The races have been created this way:
I started a dummy game, just to save the empire file for the Eee. Then I started a game with Eee 1st slot, and random choice for low number of empires. I have observed the first turn after processing, to see if there is a race in the game with some kind of event modifier.
With the most recent tests, I have just created NEW races (neutral, everything 100, just lucky or cursed trait). No random choice, just what you get with the "add new race" button.
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September 10th, 2003, 09:13 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Are homeplanets affected by high/catastrophic events?
Interim test for medium events:
Cursed is set to 0 event chance modifier (racial trait)
Lucky is -10
2407.0 Cursed race has got 51 events (one each turn from 2402.0 through 2407.0.
Lucky race is still on zero events. I think about a 3rd race with another event chance modifier for the next test run.
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September 10th, 2003, 11:09 PM
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First Lieutenant
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Re: Are homeplanets affected by high/catastrophic events?
Strong Not-intended-feature assumption with the events distribution. But I can not even tell it here, it looks like an exploitable bug.
Oleg, the other two races of my first test run (AIC) :
XiChung, MEDIUM Event, homeworld rebellion in 2413.8.
Sallegas homeworld loss has been funny:
A colonized world rebelled, the rebels have been partners (or MA), rebel partners had a fleet over Sallegas HP. Rebel partners HP died, Sallegas have lost contact to Rebel partners and the still existing fleet (without contact) over Sallegas HP has destroyed the homeworld.
[ September 10, 2003, 22:11: Message edited by: PsychoTechFreak ]
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September 11th, 2003, 12:09 AM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: Are homeplanets affected by high/catastrophic events?
Quote:
Originally posted by PsychoTechFreak:
Sallegas homeworld loss has been funny:
A colonized world rebelled, the rebels have been partners (or MA), rebel partners had a fleet over Sallegas HP. Rebel partners HP died, Sallegas have lost contact to Rebel partners and the still existing fleet (without contact) over Sallegas HP has destroyed the homeworld.[/qb]
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Kool, scenario. I just might keep that one Medium Rebellion Event in the 4.b2 Event file, afterall
Of course High default is only 30% High chance, but may still lead to some interesting game play maneuvers.
[ September 10, 2003, 23:16: Message edited by: JLS ]
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