|
|
|
|
 |

October 12th, 2003, 12:00 PM
|
 |
First Lieutenant
|
|
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
|
|
Re: Are homeplanets affected by high/catastrophic events?
Some more extended tests with 2 systems, high event frequency have shown that home(master-) planets and their systems are excluded from high/cat events in simultaneous ONLY. With classical movement they are affected by high/cat events very early. I am absolutely confident about it now. You could try to test it also if you like:
Maximum Number Of Systems := 10, NoAI mod, change events.txt to one or two catastrophic events like the core/plasma instabilities, event freq. to 100. Create 2 system maps with 2 players and see the differences in turn based and simultaneous...
Since the different handling between classic move and simultaneous does not look like to be intended, I plan to ask MM about this result. Anything else regarding events that I could ask along with this? I think there are a lot of questions resulting from lucky trait, fate shrines also, right?
|

October 26th, 2003, 06:42 PM
|
 |
First Lieutenant
|
|
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
|
|
Re: Are homeplanets affected by high/catastrophic events?
I have got an answer from MM regarding catastrophic events and homeworlds:
In both (sim and turn-based) a players' HW (or their first HW) is immune from catastrophic events. It was too devastating to have the HW obliterated by an event. The immunity has not been in the early Versions of SEIV.
Well, I can YES this for all of my longterm simultaneous games, but not for turn-based (this seems to be a *cough* bug *cough* in turn-based). Another strong reason to play simultaneous.
|

October 26th, 2003, 08:39 PM
|
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Are homeplanets affected by high/catastrophic events?
PTF, what about High events, what are your thoughts here as it effects the HW?
Is it still true there is no protection what so ever; from the Star Destroyed Event?
|

October 26th, 2003, 08:43 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Are homeplanets affected by high/catastrophic events?
Quote:
|
Is it still true there is no protection what so ever; from the Star Destroyed Event?
|
Absolutely!
|

October 26th, 2003, 09:26 PM
|
 |
First Lieutenant
|
|
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
|
|
Re: Are homeplanets affected by high/catastrophic events?
Quote:
Originally posted by JLS:
PTF, what about High events, what are your thoughts here as it effects the HW?
Is it still true there is no protection what so ever; from the Star Destroyed Event?
|
Aaron did not mention high events directly, but indirectly as an affirmation to my observations. In simultaneous I have seen no high and catastrophic events effects at (first) HW, never, even no system events which could destroy the 1st HW. That's what he affirmed positively.
And yes, if the Star Destroyed event is a high or catastrophic event then it will never happen in 1st HW systems, but it is save just under simultaneous movement. Fyron, I guess what you might have seen has happened in turn based.
EDIT: What I am not quite sure about is if this goes for the AI also, because he talked about the players HW.
Quote:
Its true for both Simultaneous and Turn-Based games. A players' homeworld
(or their first homeworld) is immune from catastophic events. We had this
in for early Versions of the game but took it out. It was too devestating
to have your home planet obliterated by an event.
Aaron
I wrote:
> Hi MM,
> Extensive tests have shown that the first homeplanet (in a multipl
> e planet start game the one which is displayed first) seems to be excluded
> from high and catastrophic events. The same goes for the system events whic
> h could affect this planet (like star destroyed). But the above observation
> has been proved (or at least I think so) just for simultaneous movement, t
> he first homeplanet would be not save under turn based movement.
> > Could
> you shed some light on this topic, please? It is a very important question
> for Proportions and AICampaign based games, because the homeplanets play a
> essential role there.
|
[ October 26, 2003, 19:38: Message edited by: PsychoTechFreak ]
|

October 26th, 2003, 09:38 PM
|
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Are homeplanets affected by high/catastrophic events?
Quote:
Originally posted by PsychoTechFreak:
Aaron did not mention high events directly, but indirectly as an affirmation to my observations. In simultaneous I have seen no high and catastrophic events effects at (first) HW
What I am not quite sure about is if this goes for the AI also, because he talked about the players HW. [/QB]
|
Agreed and I believe this High/Cat HW protection also applies to the AI as well 
|

October 26th, 2003, 09:43 PM
|
 |
First Lieutenant
|
|
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
|
|
Re: Are homeplanets affected by high/catastrophic events?
I have inserted the original mail into my Last post, just in case of my language ability could have failed on this important issue.
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|