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September 13th, 2003, 01:21 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: True Max on Number of Systems?
vegetarian. i'm eight feet tall and have three very good hammer's.
plus, of course, everyone know's that cartoon mice are more dangerous than cats.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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September 13th, 2003, 07:21 AM
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Colonel
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Join Date: Jan 2001
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Re: True Max on Number of Systems?
Quote:
Originally posted by ion stream:
Err, do you work in a cheese factory?
Thanks to you both for the info.
I found the 255 limit in the settings file right before coming back here.
One thing that could help off-set the slow down caused by extra large quadrants would be to reduce the average number of "objects" per system, right?
Has anyone tried a quadrant with say, 200 systems? Would the slow down for a 200 system quadrant be too ucomfortable using a P3 1 Ghz machine, and using the same average number of per system objects that the game normally generates?
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I play games all the time with 200-255 systems on a PII 233MHz computer without problems. What slows down the game much more than a lot of systems are large numbers of ships and big combats in my experience.
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September 14th, 2003, 01:02 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
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Re: True Max on Number of Systems?
Quote:
Originally posted by Q:
I play games all the time with 200-255 systems on a PII 233MHz computer without problems. What slows down the game much more than a lot of systems are large numbers of ships and big combats in my experience.
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Lots of AIs definitely slow down turn processing. Lots of big combats between AIs too.
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September 14th, 2003, 12:04 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: True Max on Number of Systems?
Have you tried the Fyron Quadrant Mods yet? They are, IMHO, a must have mod for SE IV.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 14th, 2003, 12:34 AM
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Private
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Join Date: Aug 2003
Location: Toronto, Canada
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Re: True Max on Number of Systems?
My system is a p2, 200mhz with 64 megs of ram.
I run 255 systems - FQM Deluxe (so very crowded and cluttered system), with 19 AI's.
The game early on is fine for me... 2, 3 min to process a turn.
But as the AI's start to expand, as their ship numbers go up, the game slows down.
My record wait to process a turn, was 50 minutes.
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September 14th, 2003, 03:48 AM
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First Lieutenant
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Join Date: Sep 2000
Location: Texas
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Re: True Max on Number of Systems?
Heh. I have an AMD K6-3 350Mhz and 128 MB RAM.
I always work with 255 systems and FQM deluxe with TDM or Devnull with 20 AI. Late game can have very long wait times. I don't time them. I just have a good book with me. 
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September 14th, 2003, 06:23 AM
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Private
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Join Date: Aug 2003
Location: Toronto, Canada
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Re: True Max on Number of Systems?
For me... I spend the wait working on some D&D maps I have to prepare for a game I'm about to run.
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