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September 13th, 2003, 06:09 PM
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Shrapnel Fanatic
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Re: deadly conditions.
Conditions are stored as a variable ranging from 0.00 to 1.50. Conditions improving facilities improve by .01-.03. So, after 200 turns, it should have improved by .60. IIRC, the lowest threshhold for Unpleasant is .70, so dropping by 20 should have made it .50, and 200 turns should have brought it to 1.10, which is Mild IIRC.
Are you certain there is no other event with the same label and such that could have dropped it by more than 20 (.20)? If the conditions dropped to 0, they would have to be raised by around 70 to hit unpleasant again (I think that is the lowest for unpleasant, though I am not certain).
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September 13th, 2003, 06:33 PM
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General
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Re: deadly conditions.
Fyron, I used a Deadly planet made thanks to the editor for my own test. Could it change the outcome? I will try with a starting condition as low as possible, but other than 0.0, perhaps you cannot increase this variable if it reaches 0.0?
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September 13th, 2003, 06:50 PM
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Brigadier General
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Re: deadly conditions.
true, if the conditions were indeed 0 the improvement plant will not help. The plant multiplies 1.03 with the current value, not adding 0.03.
So, 0*1.03^20 is still 0.
Rollo
[ September 13, 2003, 18:05: Message edited by: Rollo ]
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September 13th, 2003, 07:06 PM
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Re: deadly conditions.
You are indeed right Rollo, I tried with a value of 0.1 and more than 400 turns later, I managed to have conditions of Harsh. Way too long to be worth it obviously.  I will now be trying to see what happens with 0.0 after a *very* long period of time. (Even if it should remain 0, no matter how many years go by, perhaps there is another factor helping such planets?)
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September 13th, 2003, 07:09 PM
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Shrapnel Fanatic
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Re: deadly conditions.
Umm... are you sure it multiplies? I could have sworn it adds... must test this again. 
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September 13th, 2003, 07:20 PM
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Re: deadly conditions.
No, contrary to what Rello thought (and his idea seemed to be reasonnable), it does not multiply as I was able to go to 0.0 to Harsh condition in 39 years (or perhaps slightly less). The evolution is *very* slow though from Deadly to Harsh, much slower than from Mild to the best for instance, but don't ask me why.
So you have to wait for another 20 years Oleg before having the pleasure to see the transformations of your planet, or you could build ten CI plants.  (My tests have been done with a level 3 CI, so you could speed up the process a bit)
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September 13th, 2003, 07:32 PM
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Shrapnel Fanatic
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Re: deadly conditions.
Ok then. 
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