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September 17th, 2003, 04:04 PM
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Re: deadly conditions.
Quote:
Originally posted by Alneyan:
After a quick test, yes the influence of this value is quite strange. A planet can drop to Deadly if it was Unpleasant with a -20 event, or perhaps even less. And yes, such events can occur in your homeworld, even if it isn't common.
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Oleg stated the HW was good not Unpleasant
Quote:
Originally posted by oleg:
I was very sceptical too, but then my HW went from Good to Deadly in one month
However, there might be a trend for HW be protected, but it is not 100%. Only MM can tell us.
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[ September 17, 2003, 15:12: Message edited by: Grand Lord Vito ]
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September 17th, 2003, 04:05 PM
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Re: deadly conditions.
And here are the values for the different conditions of the planets. (I only run tests with 0.1 , 0.2 and so on, I'm not sure if there is a difference between say 0.26 and 0.29. I suppose it is the same since the value is between "0.0 and 1.5" according to the editor)
0.0-0.2: Deadly
0.3-0.4: Harsh
0.5-0.9: Unpleasant
1.0-1.2: Mild
1.3-1.4: Good
1.5: Optimal
So, a world couldn't drop from Unpleasant to Deadly with a -20 event, if this value was an actual -0.2 I am now trying to see what happens with Good and Optimal homeworlds with the same event.
Even an Optimal planet drops to Deadly after such an event. Now testing with other values such as -10 and -5. *Is quite puzzled*
[ September 17, 2003, 15:09: Message edited by: Alneyan ]
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September 17th, 2003, 04:24 PM
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Re: deadly conditions.
Yep, the Events 4.01 BETA file is now up to 4.04, JLS has asked me to test 4.03 it seems ok, there is still something about occurrence percentages he is not happy with.
A matter a fact wasn’t it you Oleg, that talked us all into changing the Event file and JLS from the the proven default AIC 3.02 file to this 4.0x BETA in the first place. It must have slip your mind when you did not post that it was only the Beta .01 Events file that had the problem
==================================================
EVENTS DATA FILE ~ AIC ~ 4.beta 1 ==================================================
AI Campaign Modeled by John Sullivan 2-21-2003
With Olegs, Regimented Events to maintain Severity integrity
==================================================
*BEGIN*
==================================================
BTW, did your HW start with good conditions, or is it now unpleasent

[ September 17, 2003, 15:46: Message edited by: Grand Lord Vito ]
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September 17th, 2003, 05:16 PM
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Lieutenant General
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Re: deadly conditions.
Quote:
..BTW, did your HW start with good conditions, or is it now unpleasent
[/QB]
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I have two -20 events in my game. One on HW with unpleasant and another on colony with good. Both went to deadly I lost that game because was not able recover HW.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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September 17th, 2003, 05:18 PM
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Lieutenant General
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Re: deadly conditions.
Hey ! I just past 2000 Posts mark !! New millenium 
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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September 17th, 2003, 05:25 PM
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Re: deadly conditions.
Quote:
Originally posted by oleg:
quote: ..BTW, did your HW start with good conditions, or is it now unpleasent
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I have two -20 events in my game. One on HW with unpleasant and another on colony with good. Both went to deadly I lost that game because was not able recover HW.[/QB] Yes, a -20 events is basically a -2.0, and since at best the conditions of the planet are of 1.5, you drop to Deadly and you are perhaps not even able to recover from this event.
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September 17th, 2003, 05:52 PM
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Re: deadly conditions.
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